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Reviews for "Sprocket Rocket"

Oh Gromit. :(

This game makes you think. It requires cleverness and innovation, a good grasp of how basic mechanics, such as levers and torque, work. I find it not at all surprising that the tool I found myself using the absolute most was a triangle-toothed single-ended lockpick with a spear-end on the other side.

It's simply brilliant, to put it mildly. It was a fun, inventive game, Wallace and Gromit are amusing characters that make me all nostalgic, the music was phenomenal for the most part, the science-fiction idea of using a little pod to fly around in was good. It could've used some more complexity, such as being able to attach additional hinges to the mechanism I was creating, but all in all it was fantastic.

However, there is an achillies heel of this submission; a fatal flaw, a root-deep taint that begins in the core and radiates outwards, a flaw which compells me to smite down upon the entry (inasmuch as such is within my power) with what furious anger I may, and rest assured it gives me no substantial pleasure to do so in giving this otherwise SPECTACULAR submission a 0/5 and 0/10 for this reason:

The PERVASIVE taint of reeking, malodorous propaganda.

Every one of those blue signs made me roll my head in disgust, but most especially the one where it said that property should be respected. It's (mostly) subtle, but it made me feel a cold chill inside me, every time one of those came up. It's sadly reminiscent of "Don't copy that flopy," and "would you steal a car? Then don't download this movie."

Games are about FUN, not being preached too. Especially intriguing, makes-you-think physics-based puzzlers. I don't want to take time out from the thinking, the planning, the plotting and the scheming, the "how am I gonna get that cog to my ship," contemplations, to listen to what feels like a patronizing person standing over me, wagging a finger and preaching about IP and copyright and patents and trademarks.

Propaganda thy name is Sprocket Rocket

this game rules but due to the evilness and taintedness brought to my attention by shadow dragons review I am now forced to rate this great game 0/5 and 1/10

It was good

I like it, it kept me entertaind for about a good half-hour.

Perfect, but fatally tainted.

I'm going to go over the reasons this submission DESERVES a 10/10 and a 5/5.

This game makes you think. It requires cleverness and innovation, a good grasp of how basic mechanics, such as levers and torque, work. I find it not at all surprising that the tool I found myself using the absolute most was a triangle-toothed single-ended lockpick with a spear-end on the other side.

It's simply brilliant, to put it mildly. It was a fun, inventive game, Wallace and Gromit are amusing characters that make me all nostalgic, the music was phenomenal for the most part, the science-fiction idea of using a little pod to fly around in was good. It could've used some more complexity, such as being able to attach additional hinges to the mechanism I was creating, but all in all it was fantastic.

However, there is an achillies heel of this submission; a fatal flaw, a root-deep taint that begins in the core and radiates outwards, a flaw which compells me to smite down upon the entry (inasmuch as such is within my power) with what furious anger I may, and rest assured it gives me no substantial pleasure to do so in giving this otherwise SPECTACULAR submission a 0/5 and 0/10 for this reason:

The PERVASIVE taint of reeking, malodorous propaganda.

Every one of those blue signs made me roll my head in disgust, but most especially the one where it said that property should be respected. It's (mostly) subtle, but it made me feel a cold chill inside me, every time one of those came up. It's sadly reminiscent of "Don't copy that flopy," and "would you steal a car? Then don't download this movie."

Games are about FUN, not being preached too. Especially intriguing, makes-you-think physics-based puzzlers. I don't want to take time out from the thinking, the planning, the plotting and the scheming, the "how am I gonna get that cog to my ship," contemplations, to listen to what feels like a patronizing person standing over me, wagging a finger and preaching about IP and copyright and patents and trademarks.

Also, the insinuation at the end - that those who are good at this game would be good inventors - is hilariously, ridiculously silly. This is basic mechanics, it's as far removed from engineering and design as LEGO bricks are from architecture and construction (James May's lego house nonwithstanding.)

Excellent.

A rare 10/10 for me. An excellent puzzle game. Wouldn't change a thing, well ok one thing, more levels! :D