looks promising
i am looking forward to the full version.
here are some suggestions:
- add the ability to jump and shoot at the same time and maybe even the ability to shoot upwards.
- make the enemies more fun to kill (show them getting charred, add knock-back, damage sounds, etc.)
- different variations of flamethrowers/melee weapons (fireball launcher, knife, rockets, spread-flamethrower, etc.) could help with the puzzle aspect and the over all fun of the game. for example, having to shoot a switch that you normally couldn't reach with the standard flamethrower.
- this kind of fits in with the last idea, but adding small power-ups such as double-jump boots, fire-shield, grappling hook, flashlight (not necessarily these specifically but you get the idea) through out the game. some being optional and maybe hidden. this would add a bit of variety to the gaming experience and create replay value. people could decide to go for a 100% run, speed run or any mix there-of.
- i'm on the fence about limited ammo. it wouldn't make a huge difference to me unless the problem occurs where the player can't burn the lock off of a door because they don't have ammunition or ammunition available.
- finally, burning through the wooden crates was annoying. they should either catch fire and eventually burn away, or perhaps the player should be able to light a box up and kick it apart.
overall, i thought the controls were smooth and the graphics were well done. this game has a very promising start, but there is a lot that could happen to the final version to either make it or break it. good start!