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Reviews for "Project Flame [demo2]"

CANT WAIT

this is very good, and it adds one more thing on my list of things of waiting for (the more the better!) and I can't wait to see how this will turn out! like what was said before, you need more suspension before the monster appears, but i like it when it does! it was good because of the sudden sound effects and the fact that you know something is there but it is too dark too see until they come on! good thing we didn't have to fight it in complete dark, because I thought i had to for a sec :-| ... Keep up the good work!!

Awww!

I want more!

Wow!

This looks really well! kepp it up man! Loved the voices.

Wow

I really like what you've got so far. The atmosphere is perfectly creepy, and the game play itself is fluid. The only thing I could suggest is your flamethrower providing light for the surrounding area, for the darker segments.

Very good, but the fire could be imrpoved.

This is a very promising demo, but there are two things that bothered me.

First, fire seems to be a central theme of the piece. Yet, little attention seems to have been placed upon how the player's flamethrower really works. The primary issue I took was that the flames cast no light. They need not cast so much as to be useful for illumination, but a little illumination would both allow you to use darkness in much more compelling ways and make the game a bit more aesthetically pleasing.

Also, for what appears to be intended as a survival horror game, there's very little creepy buildup to the monster reveal. Go watch Jaws and Alien, then make some improvements to the introductory level.

Can't wait for the full thing!