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Reviews for "Layer Maze"

Deeeeeeep

Finished it but now my head hurts :-(

nice

the main problem with this is that the conterols for going up and down can be forrgotten often. The idea is not too new because there are books and other things containing extremely similar puzzles but it is still an awesome idea
putting this aside the game always used its feature point that is good
it was nice and complex and made you think on many levels (lol)
but you went a bit crazy on lvl 10 and i know crazy but still good

A sequel with a difference in colour and a way of getting around the easy to forget controls would be awesome and could get even better reveiws
ps if a sequel is made different levels of difficulty (lol) could be provided so that people dont start to rely on luck.
pps the people who buy books with this kind of maze genrally have an obsession with them so the option to print out all of the level's level's (lol) so that they could be cut out and played on the floor would add extra value to the game for them.

I thoroughly enjoyed it

it's a good little game with a great concept. unlike some of my contemporaries, I enjoy the whole unpredictability of the game.

Failure

This game is okay, but it's a real eye sore and boring. I quit on Level 6. I wouldn't recommend this game to anyone.

It's a clever idea

And it's pretty well implemented, but there are a few problems.
Before the critque, I'd first like to congratulate you on a good concept. Mazes within mazes within mazes is really clever and some of the challenges were pretty taxing. That said, I did just kind of bump into the solution to them and it became more of a trial and error process of elimination after a while.
That is the major problem with it. There isn't much actual puzzle for a puzzle game. It just devolved into trial and error and sheer blind luck some times, substantially hindering any mental taxation that there could have been.

From a presentation and actual game mechanic stand point, the game also fails to impress. The colours are a little drab and dreary, possibly some backgrounds would be a good investment. The only animation to speak of doesn't so much make the sphere look like a marble which is rolling across levels with gravity acting into the screen, it rather looks (with the way the ball rolls) like gravity is acting towards the bottom of the screen. Strange laws of physics in this game where a sphere can defy gravity. That isn't a problem with the game, but it just makes the overall implementation look a little slap-dash.

There is another problem, but this is with the actual controls. Whilst having one button to go up, and one to go down is good for places that have both down and up tiels on the same square, it could be made a little more user-friendly by just having up and down tiles on seperate squares. I often found myself going up instead of down and vice-versa, making me becoming somewhat lost. If you changed it so that there was only a single up or down tile on an individual sqare, you could entirely remove the need to press a button to change between levels. That would've been a little classy. Getting lost is the whole pointof a maze game, but becoming lost due to pressing the wrong button on somewhat clunky controls is not and detracts from the enjoyment.

It is a good concept. That is not to say it is completely perfect, possibly making it so you on the exterior of a cube and can only see one face at a time would improve it, almost like trying to complete a Rubix cube but only being able to view one side at a time. Purely as it stands, it could use some improvements as well. Some slight tweaks could improve it to make it better.
Overall, it is a good idea which has some room to develop. It also works as it is, but it could use some polish. Quite a bit if you ask me.