awfuly hard
It's a pretty good skill game, I like the idea of it, but it has the same problem as the 1st one: that it gets pretty soon so hard that it's nearly impossible!
It would help a lot if the direction of the previous shot would be marked on the regular levels too not only on the long rang ones.
Also there should be a free mode where one could practise on hanged puppedts (= no time limit) with unlimited ammo on the unlocked levels and maybe on some practise levels!