Balance is key...
you know this game is very fun, but end game stuff, is vastly broken in the the bugs favor. up until day 25 died, why? the suicide bugs. i can understand making a game hard, i'm all for hard, but when there is no possible way to keep going after a certain level why bother putting other levels in it? to prove i'm not bustin your balls for nothing. day 25 went like this(by the way i'm fully maxed out) i go and farm a bit, and start heading home at 5 cuz that when the bugs start up, at 10o'clock i jump out, its a bug storm, but its a 3 to 12 ratio, in suicide bugs that can totally out run you by the way. and the periodic armor increase for the bugs take about 2-3 rockets, but there 13 of them, plus they do 135-175 points per explosion and your max life being 740....so i die. i say hey why not i'll hide in the base maybe i can use it you buy some time, it has 4000 HP i jump out, cuz if your base dies, you die to only get side swiped by 6 explodie bugs to plop over yet again. at this point i thought lets just see how long it takes your base to die out right....it didn't last passed 15 secs, the rate at which the bugs spawn an kill themselves is about oh 1.5 seconds, because in the end its just explodie bugs, that throw themselves at you faster then the ugly drunk brides maids at weddings, over all this is a well built game, i like the farming aspect, which is pretty cool and original, graphics are decent to, the build up of defences is also good, though the plasma traps kinda back fire because it tends to kill the suicide bugs faster there for kill you faster. i can tell alot of hard wrok went into
this, why i gave it a 8, i get the feeling that i am comming off like a jerk, trying not to. its just something i am pointing out. i really look forward to the next installment.