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Reviews for "Cursed Treasure"

this maid my month

i really enjoy tower defense games i though about making them my self but i really dont wanna crunch the numbers ive waited so long for a new descent td game and this is way better then descent

Winning Strategy here.

I did Brilliant on all Levels.

Had no troubles except for Level 14 , where the Last Champion survives 5 Fireballs with Maximum Power and becomes invisible.

The build I used was :

- Keep in Mind that what I write below is based on my experience , in my experience the red tower is useless , but there are many people that can do fine and use it to its maximum potential , while I don't.

Power up all 3 Spells with Mana Cost Reduction and Power Increase Skills.
Get Freeze as soon as you can.
If you want Brilliant at Level 9+ you need the Cut Tree for 50 Mana and gain 100 Gold Ability , it really helps.
Get +1 Charge on Crypt Towers as soon as you can.

I didn't found the green towers to be much useful , its hard to level them up and the crypt towers are so much better for Burst Damage and Effects, but I still built them to occupy space on the scenario with the extra gold or to make them hit the invisible enemy at the start of the wave , also they had Poison Gas which is nice.

Red Towers are very useless for me , I didn't skill the higher passives like radiance / upgrade cost / blaze / return gem. Cause Return Gem is useless , if you want brilliant ranks , you don't need Return Gem.
But I got +25% Experience / Meteor Mana Cost / Meteor Damage / +20 Mana on Red Tower

So my main idea was :
Get those Red Skills I said after leveling almost everything from Blue Tower ( You will want everything maxed , except the initial mana bonus , which you will get after you get other skills , because they give extra range to towers ).
On the Green side you don't want the extra gem. You will want the Higher Damage on the Bonus Tile , More gold from Enemies , Cut Tree Upgrades , Poison Cloud and way after all that , you get the reduced gold cost / critical stirke bonus.

So with this your main build will be :
Build Mana Towers on Mana Tiles.
Build Blue Towers on all Range Tiles.
Build Red / Green Towers near the start of the wave to activate Invisibility from enemies who have it. Don't upgrade them.

Cut mass Trees to make Gold and Space for Blue Towers.

You won't want more Red Towers than the Mana Tiles available , because you are going to use the red towers to make fast mana on emergency , so if you need 100 mana , you build 1 red tower , gain 20 mana , sell , and repeat 4 more times.

Upgrade first the Range Tower Tiles , then you can just spam Blue Towers / Upgrade them if you want , because they will have 25% Freeze ( Which is essentially a 2-3 Second Stun / Bash on the Target ).
Then you can evolve the blue towers you want to the Fear Tower for most enemies.

So if you have like 15 Blue Towers , you have 15 Blue Towers with 25% 2 Second Stun on hit. Use Frenzy against evasion enemy and meteor to kill invisible Champion Enemy and Invisible Enemies that are together , with maximum damage , less mana cost and maximum mana pool you will have plenty of mana and you can force recharge by spending on new red towers to gain mana fast.

But against Invisible Enemies that are hard you will want the Ghost Tower at Level 7 , because it has chance to disable enemy skills on hit. This won't be a problem on all 15 Levels except 14. But on 14 your best chances are to make Ghost Tower 7 , because it has chance to freeze on hit and chance to disable invisibility on hit. Also a Theory that I have on the Level 14 , you have a lined up snow tiles on the top left side , you can sell the towers in front of them ( Generally 2 Blue Towers [1 on range tile , other one tile advanced] and 1 green tower near the entrance to activate invisibility ) , if you sell those towers , these weak / single towers won't activate the boss invisibility so the wave 50 boss that spawns on that level will get hit by that line of towers at the same time , increasing the chance for freeze / disarm / big damage. I can build 4 Level 7 Ghost Towers on that line easily by building them early.

This way I could beat the entire game.

Took me forever!

I usually do not like tower def games much since they are so hard to beat, but this one allows leveling up, which is great. I spent several days maxing out my level to make getting a brilliant on level 15 possible (stupid ninjas!) I developed a great strategy for dealing with ninjas, and that is to place burning temples near the entrance to instantly hit them and deal major damage. The AOE hits invisible ones too. Unfortunately this is hard on the last level, so I placed my Burning Temples around the gems and filled the map with crypts. These damaged the ninjas quickly enough so that they were no longer invisible by the time they go to the gems and BAM, AOE goes out and kills all of them. Unfortunately, getting those 3 Burning Temples set up and leveling them took some major luck since on the last level the enemies can all spawn on the same side and screw you royally. This is not an issue unless you want brilliant, however, so I won't dock any point for that.

One glitch I noticed: Sometimes they pick up a gem that has warped back as if it never warped back at all. This is a bit annoying but not really game breaking since you get EXP even if you lose, which is great.

Great game

I love this TD

Excellent game!

Like most others are saying, this is an excellent game. The author really understand the TD genre and has produced something that is better than just about everything else out there. I feel like it's even better than GemCraft 0 simple because the unique graphics of each of the towers makes it better than GemCraft 0.

I too was previously in the camp of people saying ninjas were too hard. But now I think they're fine. It's not that I've gotten significantly better, just that I'm glad that the 15 levels aren't completely easy to beat. There's got to be something to keep the difficulty up!

I don't feel like the fire skill tree is as viable as the crypt/orc skill trees. I got up to level 15, spending almost all my points in the fire tree to start with. But even so, I could not get past level 14. I was frustrated that I had to start a new game in order to try another tree. Philosophically, I'd like to see *all* trees be capable of winning the game. This gives people multiple routes through the game... that isn't to say that each route has to be entirely straight forward. Perhaps a fire skill could work with a careful balance of green/blue towers or simply excellent (but possible) placement. As is, I don't think it's possible. Someone prove me wrong. :-)

After that frustration, and going back to explore the other trees, I'm happy that I did. The blue/green trees are a lot of fun to play with too.

Anyway, excellent game. If you put out a paid version with another 15 levels, I'll buy it.