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Reviews for "Curse Village Reawakening"

Nice game

Had fun playing ^^

@Ericho:
The game had rating 4.01 You gave it 4.00 So You gave it a lower rate than it had. And depending on Your exp on site, Your lovering power was multipied.

Fear my floaty gun.

Pretty fun for a zombie shooter defense. I think that the early melee weapons just don't "cut it". Early on its just so much easier to use guns. In fact, (other than a failed melee run through of the game) I managed to play through the whole thing without melee weapons. Ammo can start to run a bit tight about two thirds of the way through, but proper use of each weapon can make it through. And with the range on the dynamite, you can take out a few hundred zombies with it alone at the end game. You obviously want to pick up all the weapons you can at first, but eventually just filling up those six slots doesn't cut it anymore and you need to upgrade old weapons to keep them feasible on the battlefield. I wish upgrades for some of the lower ammo weapons would also include ammo boosts, because (for most of the game) you just don't need more power with rocket launchers or dynamite (for pretty much the whole game). Its pretty well balanced and I love how cutting a zombie in half would just let it get right back up. In the early game you just start shooting at the horde with whatever awful gun you have and the panic when they just start getting back up (due to not being shot in the head) was great. Of course this entertaining feature has its draw backs in the way its implemented. The hitboxes can occasionally seem a bit strange. I'll end up shooting some zombie who's in the process of standing up (knocking them back down without killing them) instead of the head of a zombie that I feel I was clearly shooting at. Its not an issue that comes up too often, but it can be a real buzz kill when it does.

I didn't notice any lag myself, but I suppose those with *glares downward contemptuously* lesser machines, would. Nah, I'm just kidding. I think that the "quality adjuster" in the options should probably be somewhere up front and center (and a bit clearer than just 1,2,3) for stupid people who don't look before they talk. I'm sure it can still be quite laggy for many, but I didn't experience it so I won't personally count you off for it.

Also I've said it before and I'll say it again. If I'm telepathic, why do I bother using guns at all? Maybe a "power" bar that charges up for some force push type action? Or is the main character such a pansy that picking up a pistol is the limits of his telepathic strength? If that's the case, he's not really all that more effective than... a man with a pistol. Still... more of a personal opinion than a complaint about the game...

Zombies? You mean those red stains on the floor?

For a classic zombie-genre game, this was pretty fun. The only think I really didn't like were the early melee choices, as the only way to live was MOAR GUN.

Nice

The game is awesome and the graphics were great

Good but nothing new...

I played this game to the end, I'm confused by why the survivors cost so much with the most expensive survivor has a shotgun, where there are other weapons like the awesome sniper rifle. I agree with ShadowSpike, I understand shooting in the leg wont kill zombies, but at least it could do some damage. However, the dark, sombre tone of the game is great and remains strong from the game previous.

Good Points
The dark, artistic atmospheres is still present.
The freedom to pick other options throughout the map, unlike other games where they are linear and must follow the specified path, this game provides option for players to pick different routes with varied difficulties and zombies strengths.
The sniper rifle, was wow, a crowd clearer, could take out rows of 8 zombies and surrounding zombies in one shot.
The variety of zombies, is great from tiny scary girls, to elderly men, to spectres to large monstrous zombies.

Bad Points
The Leveling mechanic/system bit strange if not outplace. A sickle can be more damaging than a katana? Sniper rifle (awesome) but somehow when i upgraded my rocket launcher/bazooka, my sniper rifle was still more helpful than those two, eg bazooka would do tiny explosions not killing any of the approaching zombies...ive tried doing it on weaker ones and same effect.
Survivors, a nice traditional feature for a zombie game but would like to see feature with a level system with survivors in the sequel as well as been able to provide them equipment. Survivor with handgun in later levels, useless sorry.

All in all, good game, maybe some twicks here and there. Like the option to pick my own path through the game with varying results of zombie populations, the large assortment of zombies great. Maybe make a more enhanced, deeper leveling system with the weapons, barricades, survivors, and traps. Good work, friend, I understand the labour it takes to create flash games like this so 8/10.