00:00
00:00
Newgrounds Background Image Theme

biimooner just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Dead Frontier: Outbreak 2"

Vert entertaining

I love this game and the previous one. The sound effects were a nice touch. Please continue to make these.

Amazing!

Very well made! I followed the logic i gained from max brooks World War Z & Zombie Survival Guide and passed with flying colors. I'm impressed that this game followed the standards of zombie survival as well.

A lot better than the first one.

I liked them both, but I liked how small choices like barricading doors still mattered later on in the game.
Survived the day: Yes.
Got the antibiotics: Yes.
Tactics: A
Compassion: A
I died about 4-5 times, I think. It was a great game, none the less.

Brilliant

Got Tactics:A and Compassion: A+ first time through.
although i don't get how i was compassionate as i let the mechanic go first and i shot the girl, and the dude you first see.

Keeps getting better.

Definitely an improvement over the first, and the first was good. My only real argument is, once again, the compassion ranking. Not that I think it should be removed, I like being ranked on how you treat other survivors. I just think that it wouldn't/shouldn't be possible to achieve an A on BOTH Tactics and Compassion. Frankly... in such a situation, being a logically-minded cold-blooded bastard would serve you much better in a zombie apocalypse. In future I'd personally like to see more depth to the two rankings, make it a little harder to score high on both at once. Maybe even have the player suffer in some way for leaning too far toward tactical or compassionate choices. Other than just killing them, of course. Off the top of my head; choosing the pure tactical approach leads others to mistrust you, changing or eliminating some options later, whereas being too compassionate nets you a debilitating injury or you lose a piece of gear that could otherwise make later options easier or just open them up. Just a thought.