Lacking In Fun, Otherwise Fantastically Made
I don't mean to sound harsh.
The design and puzzles are well made, but for a platformer this didn't really do much for me in the addictive fun department.
I think the main problem is the lack of variety, even for a flash game, it doesn't matter what the object looks like - dodging objects is dodging objects. This, on top of the red and green switch mechanics were all you could do in order to retrieve the uhh (lets just call them power crystals to refuel your ship :P?)
In my humble opinion the game should have been 2D scrolling in the traditional sense (left to right) travelling across numerous worlds / areas of the single planet you crashed on. A way to fight back against enemies would have also been nice.
In the end I think most people prefer short and sweet flash platformers which are fun to play and are just a time-killer, you clearly had a much more expansive idea for this game and I'm not condemning you for it, you just need to keep a fine line between artistic value and enjoyment value.
I wish you the best of luck in your future endeavours.