Great, but hard
You set the difficulty curve too high for this one. It's really fun at first, but about day 15 the thing doesn't stay in the middle for long enough for the game to register that I've clicked, so it always either overfills or underfills every single freaking container. Also, Doug's ridiculous amount of hitpoints made the game a chore. There should be a decently strong weapon you can buy at some point, that mallet stinks. Or maybe keep Doug's thing as hard as it is, but only let him show up once a day (as in, make the bloody mess of his face actually take a few hours to heal instead letting him show up whenever he wants).
I did like it at first though. Very good animations, noises, and core gameplay. It just got too ridiculous.