cat *toy*
Forgive me for noticing this, but the cat falling in love with the fake stuffed cat and going to great lengths to get it, isn't that a bit like a human falling in love with and going to great lengths to acquire a particular inflatable blow up doll? It's not so *cute* when you look at it THAT way, IS it? Heh heh heh heh.
Well, it's kind of monotonous and that bugs me more than anything else about a game, but at least it's not that long. The premise of the game itself is weak however - having no control when the cat is in motion removes so many free variables from the game that any given round is either nearly impossible or terribly easy or dominated almost entirely by chance because a tiny perturbation (a tiny change in the drop position or the moment of drop for the rounds where it starts off with obstacles in motion) changes the result greatly. Of course it's those chain reaction type games that I have a real problem with on that count.