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Reviews for "Mad Karate Man"

Pretty good

Couple things I would change:

First of all, it doesn't have enough in the way of a curve in the prices of upgrades, and it ends up with the beginning upgrades costing too much to get without playing 10 rounds and the ending upgrades obtainable very easily. \

Second, I'm upset by the absence of things in space. Not a gameplay issue, it's just hard to gauge how far you sent someone flying when there's nothing to compare it with but a number.

Third, there are a few spelling errors. Should say "secs" instead of "segs", for one. I would also like to see the numbers on the power meter reversed, because right now it looks like an improper fraction with the cap on the left and the current power on the right.

Other than that, gameplay's great. Keep up the good work.

That's one big ass city...

Great game, simple in concept and good in execution. Street fighter meets Toss the Turtle...

fun

beat it in 30 mins maxed everythign out cant wait till you come out witha sequel

Innovative, but needs polish and an endgame

I think it would be better if enemies were a little more challenging the higher your altitude, as it would create an actual reason to stay lower.

There needs to be more of a reason to use the fireball. It's a waste of points, as it stands, you're better off focusing entirely on the kick.

There's more polish needed. The way that the obstacles scroll onto the screen and explode looks terrible, frankly. Even worse, bouncing off of objects is barely even part of the game, so it's there looking terrible for no reason.

Interesting game

Apparently I kicked my guy twice the distance between the earth and the moon. So why are there so many ninjas in space? :P