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Reviews for "Sideways"

Decent

Definitely needs some work before I would call it a quality polished game, but it was entertaining and served it's purpose. It was a bit glitchy however. What I experienced was losing a level, pressing a key (perhaps, I can't remember), opening an AIM window, then going back to the game and watched level by level be completed without me moving an inch since the 6th or 7th level. They just kept completing themselves and spawning me in the next map. Switch to AS3 and OOP, that kind of stuff won't happen :) Overall, nice work, just doesn't quite live up to what you guys likely expected from it.

...

Reminds me of shift...

good

ROFL I DID THIS GLITCH WHERE I KEPT ON JUMPING AND WHEN I PRESSED W I FELL THROUGH THE GROUND!!!!

glitch

Epic game but on the fourth level if you go past the exit and fall off it gets stuck looking at some moon, thought you would like to know.

not professional enough

It's similar to what we've seen in the game called Shift, and the idea is okay, however, it really feels like a demo of the idea rather than a finished game. The movement is a bit choppy, it doesn't feel polished, and the level design is always very similar. The buttons and all are good, but that's it, there's no more to it. How about adding enemies and traps and stuff like that maybe...

Also, I feel the need to press shift all the time otherwise I have no idea where I am. I think it would be much better if the game didn't scroll at all, but rather you would be able to see the entire map at all times, with the player being tiny. It would make it much more logical.