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Reviews for "Sideways"

......

this game is fucking retarted it makes ur head hurt and the w button doesnt work

and once again...

While I liked the art, music and general style of the game, the concept behind it it overdone. "Rotate the screen and jump on the buttons", however would be much better if there was some measure of plot or twist to the genre. You could do with fixing some glitches as well, falling of the platforms if stationary was a problem. Suddenly appearing on the opposite side of the wall was another, although those were very minor problems. The game did quickly become repetitive (and increasing difficulty doesn't fix that) but I believe the biggest issue was the system. A more original gameplay with different abilities spread out over the course of the game would have greatly improved it.

Broken

On level 8, if you stand on the door blocking the exit and press A to fall left towards the two switches, you slightly fall through the door, causing an insta-win.

This leads to an impassible glitch in level nine, where you step on the magenta switch and press D so you can fall through the gate and reach the exit in time. The level restarts, and scrolling breaks, making it impossible to progress any further in the game.

When you test your games, you should (1) abuse gimmick abilities as much as possible in an attempt to produce glitches so you can fix them, and (B) get someone else to test it. Other people will always think in ways you never imagined, with the end result being that they discover bugs that you never even DREAMED of!

Frustrating

It was a cool idea, but the fact that i couldn't turn while airborne was really annoying and terrible.

Bug

If you spam "turn sideways" on the level with the two doors side by side eachother you fly through the levels in a winning loop.