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Reviews for "Worm Land"

good

not bad, in fact i like it lol

Good but not great.

Everything was fantastic, the level number wasn't too high so it didn't get tedious or boring but the game was easy nevertheless.

Could have been as high as a 9

The game was fun. Simple (as long as you use keyboard controlls,) and enjoyable. Everything I want from a flash game. The problem is the final boss. He isn't too hard, he just has too much life. I've had him locked in a pattern where I damage him and take no damage for over 20 minutes, and he still isn't dead. The rest of the enemies in the level have been dead for 15 minutes. WAY TOO MUCH LIFE ON THE SUPERWORM.

My own two cents re: Your difficult curve

The game is pretty fun. Playing a giant monster that attacks by leaping from the ground seems to be developing as its own subgenre here on Newgrounds and this is one of the coolest efforts on that mechanic to date. There have been a lot of complaints about the difficulty though and I have to second a lot of those. "Too hard" is a pretty subjective notion but the introduction of the armored soldiers and then later, the giant robot worm do represent sudden, incredibly harsh jumps in difficulty and that's in general a poor design decision. In the case of armored soldiers, I blame it mostly on the fact that you don't introduce the lightning powerup until much later, and up to that point you give us little reason to upgrade the damage on the fire powerup far enough to make even a direct hit with it a very viable way to kill them - it's already good enough to one-shot infantry, so we've got no reason to spend our points there. In the case of the giant worm robot, I thought the game was turning into a little bit of a cakewalk before I ran up against it and now I just can't beat the thing. I think this is the point where I run up against a wall and give up.

The robot worms in general seemed a little poorly implemented to me. They're an interesting idea and if you kept them to a few stages to mix up the action that could have been cool, but using them in -every- stage from the time they're introduced really changes the style of the gameplay too much from the routine I was starting to enjoy. It's just not cool having to run from something all the time in what was supposed to be your personal realm underground.

Getting back to the giant worm battle, just how fast this thing is makes it insanely lethal to let it get on your tail and so you're bound to spend a lot of your time and energy on avoiding it. That makes it really difficult to line up safe shots on anything on the surface, which is a problem because you drop so many mining craft that they present a very serious risk of game over if the player doesn't target them anyway. That's compounded by the fact that its low turn radius tends to mean it's almost impossible to lure it into the core without luring it to the surface first, and unless you're really lucky with powerups it's incredibly difficult to find a safe spot to do that. It could have been an interesting boss on its own but you swamp us with too many distractions to really put more focus on the boss battle itself.

Finally - being able to eat soldiers for HP is a really nice mechanic to reward precise attacks, but the HP gain for it is pretty negligible and later in the game barely feels worth it. Increasing that would make it feel more like a real reward.

day 21 is crazy

yeah that final day is hard as hell, beat it but it took me a few tries before i knew what to do. i also found that the defending aspect to it gave it more of a challenge rather than just mindlessly eating everything in sight. my major complaint was the lack of upgrades, you max out your worm by day 15 or so and you can't upgrade the rest becaues it stops letting you up things. on another side note, i wish there was other songs, mainly for the boss fights.

but yeah the boss fights was cool and the game overall wasn't bad