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Reviews for "ShellCore Command: Ep1"

Hard and strange

It seems like every game out there has medals these days. Anyway, I was impressed at the graphics that were used and it was a pretty original style. I guess I am just not used to the new kinds of gameplay we have as it took me forever to get anything done. Oh, it was nice how it fired automatically and how those enemy ships were destroyed when they were destroyed. This is a highly strategic game but also very addicting to find out how to beat it. I can not even understand the tasks!

Comfuding.

I don't get it. but it's not all bad.

Good game! Some interface problem.

Reminds me of some other game.. captainforever?

Anyway, the game is fun, well made and the pacing is decent but exploration is kind of slow and limited due to the kill-zones.

Combat is a a fun mix of "stats" and skill, the most annoying weapons ennemy have are the cannons of insta-hit imho; they are weak but doent miss at all.

Played it and beated it on antoher website, not too hard until you reach the end, where the ennemy "commander" out-performs you in every way. I could lose my ship in seconds and take a long while to kill his ship... even when i was doing good before.

The different part are nice, but you made a few mistakes; we MUST look at every single one of them to know what they actually do; two pieces with the same power and shape doesnt always have the same stats!! The balance seem to be either :
-small bonus to stat, plus regen
- big bonus to stat, no regen.
You should make these part have an obvious difference so we KNOW they are different from eachother at a glance.

Another porblem is "power clutter", we can move them on the bar, but its confusing and NOT user-friendly. (gotta drag them off-screen!!) I really dont care to see "ammo" powers at all since they autofire anyway, and having 17 different "boost" is a waste of space.
Waht i want there is simple; allow us to DELETE the "power" from the bar completely, to reduce clutter so i can concentrate on what is important on ONE bar..
Or change it, so they "stack", you got 3 energy, 17 boost, 3 repair. They should take 3 icons with a little number indicating how many are functionnal.

As for balance, lasers (no-miss beams) seem way too good imho. I frankly dont see any drawback in using them. They got range, power and accuracy.
My loadout was 1-2 missile for long range bombardment, 4-5 beams for main killing, 2-3 bullet guns to fill the gaps in my ROF.

The trade window could say somewhere that parts we had , but leave behind in ther are sold.

Im looking foward to see the sequels, it was a fun game.

excellent

good can't wait for ep.2

Great!

I love this game! Once you know what your doing it's really fun. That's the one thing that makes this game kind of annoying, the tutorial is good for fighting but I had to work out how the customization worked myself, which was fun but I almost quit because I kept dying.

For the record anyone playing this should remember that good regen stats for energy is key. I found myself flying around getting shot at while I was waiting for my energy to recharge + beam weps are good, but I think cannon is better against buildings (turrets, extractors and carriers) but I didn't test it, just hammered beam weps :D

By the end you should have a nice looking ship, I had 10 boosters and 6 beams by the end and my ship was crazy! (very fast :D)

Anyway, very nicely done with this game and I hope the next one will be bigger and better and hopefully the one after as well. :P

MARUSHIRU :D