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Reviews for "Bubba Time"

Frustrating, but in a good way.

I have to say, this is a fun game. The later levels can be frustrating, but were never so bad as to make me give up. Graphics are high-quality and cute, puzzles are suitably mindbending, and the Easter egg (Or should that be Easter bunny?) was good for quite a laugh. Good work all around!

killabunnies responds:

It's a killabunnie costume (just in case you haven't noticed is the logo of the studio turned into a suit)

Glad you liked it!

Good

It was a good game

killabunnies responds:

Thanks! we try to give our best!

Very good, you have talent.

Honestly, this game has higher quality than most things I can buy on the XBOX Live! Arcade. Very well done. I think you should take this and see if you can get into a small development company, much like the guys who made Braid, or this new thing, The Misadventures of P.B. Winterbottom. Both other games deal with time, in their own fashion. Furthermore, the way you presented all these odd character concepts with no explanation made me, the player, become aware of the way the world works, I.E. if something LOOKED spiky, chances are it would pop the blocks. It became intuitive. Once again, bravo.

killabunnies responds:

"this game has higher quality than most things I can buy on the XBOX Live! Arcade"

THANKS! we really apreciate such a compliment! (I just drop a tear of happiness, REALLY)

Awesome game!

I'm done with everything! How do I know if I'm done? Reminded me a lot of Solomon's Key. I'm gonna play this at home with sounds (computers here at the office has no sound card - bummer). 10/10, 5/5! Awesome work dude!!

killabunnies responds:

Look for the glowing rings thsy will lead the way!

Also check if you have colected the 12 cogs! (when you finish the game you will notice it)

I enjoyed this ALOT

This was a fantastic game, I got a little bit frustrated because I made it through almost the entire game without the walkthrough and then realized I'm missing one cog... I'm going to have to find it.

Along with every one else, I would have liked to see a specific level selector, rather than playing the entire set over and over again.

Other than that great job! It's fantastic.

Small glitch? -- On the second level of the final stage, if you place a block directly underneath the first spawner, the blue guy will just run back and forth instead of falling. Kind of eliminates that particular challege.

killabunnies responds:

Dear TFarrim, we tried to make a flash game that did't look like a flash game. That is the reason why you don't have a level selector (so usual in flash games).

About the glitch. It IS and It's NOT a glitch at the same time. The enemy is so fast that don't have enough time to fall.

Thanks for the review!