Feels contrived
I get the feeling that the puzzles are contrived just because I am always restricted to the exact amount of clones needed to beat the level. There is no room for error or the fun of thinking up different solutions for most of the levels (well, except for the first level that had a moving platform... you can glitch yourself through a wall because of it, which produces a more interesting solution).
As another said, some of the elements are introduced a bit quickly (standing on your clones, walls that you can go through that they cannot, etc.). These perhaps seem obvious to anyone that has played Company of Myself, but that is not an assumption you should be making about the players, especially if you don't want everyone comparing the two games.
Bugs:
Any time a clone hits me, I am unable to move in the direction it hit me from until I move in the opposite direction for a while.
Teleporters seem quirky on when they will teleport you. I believe it has to do with preventing the character from being stuck in a loop of teleportation, but it made the first teleporter level much harder because I could not trust the teleporter to work before the gravity switched (which caused instant death in that level because you fall through the ceiling... so that's another bug).
There are a few times where the clone will not appear when I am jumping and pressing the spacebar. The conditions for this seem inconsistent so I don't have a guess as to why.
Additionally, creating a clone while jumping towards a ceiling that is just above you will make it do some weird warping. Sometimes directly into the goal, which is convenient.