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Reviews for "Little Thing"

Feels contrived

I get the feeling that the puzzles are contrived just because I am always restricted to the exact amount of clones needed to beat the level. There is no room for error or the fun of thinking up different solutions for most of the levels (well, except for the first level that had a moving platform... you can glitch yourself through a wall because of it, which produces a more interesting solution).

As another said, some of the elements are introduced a bit quickly (standing on your clones, walls that you can go through that they cannot, etc.). These perhaps seem obvious to anyone that has played Company of Myself, but that is not an assumption you should be making about the players, especially if you don't want everyone comparing the two games.

Bugs:

Any time a clone hits me, I am unable to move in the direction it hit me from until I move in the opposite direction for a while.

Teleporters seem quirky on when they will teleport you. I believe it has to do with preventing the character from being stuck in a loop of teleportation, but it made the first teleporter level much harder because I could not trust the teleporter to work before the gravity switched (which caused instant death in that level because you fall through the ceiling... so that's another bug).

There are a few times where the clone will not appear when I am jumping and pressing the spacebar. The conditions for this seem inconsistent so I don't have a guess as to why.

Additionally, creating a clone while jumping towards a ceiling that is just above you will make it do some weird warping. Sometimes directly into the goal, which is convenient.

This is basically "The Company of Myself"

You basically took that idea of some thing that's lonely looking for companionship by solving puzzles using clones and added an anti gravity thing and bad controls.

Bad clone of "The company of myself"

Really? You know, it's not an innovative concept anymore if it's been innovated once before, even the storyline is a clone. The only thing thats not a clone is obviously the coding, because of it's bugs. Next time you should test drive your games many times weeks in advance, instead of spending your time making a walkthrough. I don't mean to sound like an asshole, but JFC.

use boxmen

reminds me of Use Boxmen with a Company of Myself theme.

it's extremely ehh, sorry. really glitchy, not much fun. I did like the gravity switch...when it worked.

Needs improvement

There are to many glitches and bugs in this game and you copied almost everything from the company of myself. Next time, fix all of the bugs and make everything original before you publish a game. The 1 is for the little effort though, keep trying.