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Reviews for "Mecharon"

Good game with big flaws.

It's a overall good game, no doubts. Crimsonland-like, fine for me. But a thing i couldn't stand was too slow leveling and too much perks too choose, espiecially that new was appearing on the list at each level up. Wrong! If leveling were fast enough to already have 5-6 perks at the beginning of 4 lvl.

Quite a good game

Ok, I'm kinda short on time right now, so this is probably gonna be blunt and wordy:

First of all though, I'd like to bring some insight to the "bug" that people keep referring to - flash, in general, has a tendency to keep the last button, whether it be keyboard or mouse, pressed once you do a click inside a flash window and release the mouse button outside in games like this which auto-pause when you get out of the window. So, if you want to get stuck, click the mouse button, hold W down, bring mouse outside of the game window and release LMB. Then return and click resume game - there you are, nice and stuck on the left edge now. Just tap W again to get unstuck.

Now to the review:

Pros: Perks system, graphics, overall gameplay
Cons: Upgrade system, Prison keeper

The good stuff is obvious: lotsa perks, different effects, gotta think and build a strategy. The graphics and animations obviously speak of a lot of time spent at the drawing table, though my eyes too would be a lot happier with more distinct dead enemy frames, and increased contrast between enemies and the ground, in my case, this applies especially to the lava levels. Gameplay was fluid and rather enjoyable,

The bad stuff is not necessarily that bad - it's just that the idea of dropping certain weapons only through monsters that are scripted to appear at the end of only some levels means that the player might never get those weapons, and without the ability to re-visit those levels freely, this is not a good design decision - this makes the game less enjoyable on a single-run sort of play, I mention this, because if you miss a weapon, you're out of luck after that for a good while.
The prison keeper is another issue that would be easy to solve, the strategy suggested by the author would work, but the issue is not necessarily the strategy, the issue is that the random number generator simply does not generate as many little bots to get powerups from to make it possible to survive - every time I played this level, I managed to kill only 3 little bots before I got killed, even doing nothing but trying to hunt those, the keeper found me long before I could find a fourth one to kill.

episodeent responds:

Thank you for such substantial and constructive feedback!
I will take into account all my mistakes in further games
And about the prison keeper: there is no random number generator, next 3 bots appears, when you kill each 3 bots

There's a bug

I was at stage 2 mission 3. I was running left to the left and when I got to the left edge of the screen it got stuck there. I could still go up and down but i couldn't go right with that aside it was still a good game.

episodeent responds:

how did you get this??? I've fixed it.... :(((((((( I can not get it now.....

I second. Game is impossible.

Giving a boss an undodgeable weapon that can destroy the player in just five shots is a fucking terrible design decision. Telling us we just weren't clever enough to come up with the "strategy" of chaining invincibility powerups endlessly just tells me you never actually playtested this yourself. I've lost count of how many times I've played this level. I've found shields all of twice. What you are suggesting is not possible and it frankly offends me that you find it grounds to respond to critics by blaming us for not doing the impossible.

I might have given this points for the gameplay I got up to the impossible boss, but you lost them for taking criticism like John Romero.

episodeent responds:

I've tested the game hundred (maybe thousand) times. I killed the boss easy with different combinations of perks. The powerups (shield and medikit) drops not randomly in this level. Each 3 robots contains: 1st: shiled, 2nd: medikit, 3d: nothing or random powerup. But just for you and people like you I am making the boss easer.
The Prison Keeper is much weaker now: -30% HP -10% Range -20% Damage

Best entry in weeks

I was waiting for the new bad-ass game on newgrounds and here it is! Awesome graphics, gameplay, sounds, trippy space-music, and upgrades! Nuff said.