Real time representation at long last!
I read an earlier reply you made to a comment - I still play the games and I'm older than you are! People who dislike or even diss the franchise don't understand or refuse to accept that it in essence is quite an awesome idea.
This is by far one of the best real time representations of a proper battle. Yes it borrows heavily from DBZ elements, but if that's what it takes to make a proper battle sequence, then so be it. The pace was kept up from start to finish and backed with good sound and music, this was quite the adrenaline rush. None of that slow anime rubbish fighting.
I would've scored this alot higher but I won't because of one thing - and it's a big thing in my opinion.
Go easy - alot easier - on the constant camera shaking effect. Almost every scene is like an explosion. Nothing stays still. Even when some of them are merely moving in a straight direction the camera angle does that wobbly thing. It's not that you should forsake it altogether, but get it under wraps. Couple it with the quick screen changing and flashing - which I think is the better effect to play with - you get major eyeball messing and it's just hard to concentrate on what's going on. Every action and every screen is just shaking like mad. I know you want to incorporate a real sense of impact within the fights but there are limits to explore. This one kind of went a little bit overboard.
I do like the flash - I think it's about time someone beefed up a proper pokemon battle sequence. But it's not just about flashy depictions of moves and such. It's also about presentation. It's like a great big platter of gourmet food, but sloshed together haphazardly. It may have all the right ingredients, but it doesn't present itself properly.
All it needs is some arranging and some more attention to detail.