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Reviews for "Paradox Embrace"

challenging

this game is awesome and very challenging the music fits it perfectly. i like when you change of world the music changes to,also the quality of the graphics is excellent very good job i gotta say.

EntropicOrder responds:

The music changing was Caulder's idea and I really like it as well. Thanks!

Very fun and original

I didnt play farther than the first five levels. But I thought it was a very fun unique game. I've never played anything like it. I also like that the author cares what the people say about his game and give input about the reviews. Explaining why something is one way or suggestions on future plays or makes of games

EntropicOrder responds:

Sweet, I'm glad people are finding it to be original. When making a game or any other kind of art for that matter, you pour your heart and soul into it and then offer it up to the world to criticize. I definitely do care what people think because I made it for you guys to enjoy. :)

very nice

love it and level 7 should be the last level

EntropicOrder responds:

I agree! I got locked into the order by the way we layed out the map. In the future I'm going to have to think about how we can plan out the map and level design so we can rearrange things based on difficulty while still working simultaneously on different parts.

yeah!

I love this game

Good game, with original enough gameplay. I like to think of them as the "Present" (regular guy), "Past" or "Mystical" (robed guy), and "Future" (science guy). Nice details and fun little game.

There was one problem I confirmed though, and not unique to this game (although it is a game design flaw because it can be corrected on the developer's end). When you make games that have timing-based requirements or achievements, you should never base that on system clock speed, which is exactly what you based it on. In short, those with worse hardware have an unfair disadvantage and those with better hardware, an unfair advantage. If you're having problems obtaining the timing-based medals, lower the quality and see what I mean -- huge drops in level complete times!

With the quality on low, and with much effort I was barely able to squeeze 19:00 on the dot which thankfully awarded that last medal. With a better computer, lower times could easier be achieved. With a worse computer, perhaps at some point it's not even possible.

Either do one of two things with timing
1) Base it on frames rather than system time. This is probably the easiest fix.
2) Adjust accordingly. Start an internal timer, stress the system, stop the timer, compare the time with that expected and, if it's greater, use this as your adjustment to subtract from player time. Not perfect, because greater stress leads to increased time discrepancies and perhaps you adjust too little or too much, but better than relying on raw system clock speed.

Whatever you do, never base timing on system time. Common game programming mistake.