It's simple.
Anyone should ALWAYS read the description before writing a review, erading that you restricted yourself to a really low size for the game explains 100% why there is no fancy stuff for options or graphics.
It's a simple RPG with paper-scissor-rock battle system, I like it so far and and only have one complaint:
as someone said before, guard is useless.
Attack <-> Attack = both receive dmg
Attack <-> Charge = counter the charge and deal dmg for free
Charge <-> Charge = both receive dmg
Charge <-> Guard = brake the guard and deal INSANE dmg
so logically, guard should behave like
Guard <-> Attack = block the attack and deal dmg for free
OR
Guard <-> Attack = negate the attack and deal INSANE dmg
yet it is
Guard <-> Attack = nothing happens to no one
which is, to be honest, just a wasted round since there are no damage over time mechanics or hp regen to be skilled.
So you either need to patch a permanent hp regen value rising with your max life or grant a life regen component to guard, so you can take your chances of gaining health while blocking incoming attacks ath the risk of having your guard charged (difficult to balance I guess).
Easiest way to fix this tough would simply be to change guard <-> attack behavior to the same as attack <-> charge or charge <-> guard
Will kep on playing to further test, catch bugs and see that you will "fix" the guard issue :P
greetings,
Yajakono