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Reviews for "Pill Cannon"

HA IT WORKED

once you win you get this
01010100 01101000 01100001 01101110 01101011 00100000 01111001 01110101 00101100 00100000 01110000 01101100 01100001 01100101 01110010 00100001
Which i had an idea to use a translator here to see if it actually say anything and it does! search for 01100001 Translator and input the code and you will find out what the ending in binary actually says!!!!

-----SPOILER-----
It says Thank yu, plaer

It's fine..

Interesting idea, I don't think I've ever saw something like that on this site. The game itself wasn't really good in my opinion, I noticed the growing difficulty which was good and could be fun for certain people. You should've made it so you get bonuses when hitting critical suiciders and some people who you don't have to give pills to and get points for them killin' themselves. This isn't my kind of game though. I ended up firing most of my pills at the blue guy.. Whoever that is. It's a cool effect but how does him taking a pill get you drugged? He must be one of those mind reading, shotgun toting, ninja giraffes I saw on T.V the other day...

not bad

not real good, but nice and simple. gets boring, but is fun for a time killer. oh and i loved ho wyou added the c-c-c-COMBO reference.

Fun but Repetitive

I lasted about eight minutes, got bored. The physics were decent, liked the fact you had to align shots through obstacles - sound effects good, nice animation... so what didn't I like about it?

Same actions equal same results, for one. The people appear in the pill-windows in the same order... no variance. All I had to do was repeat the same pattern of shots to hit them that I used the first time. Got to the point I was firing off pills at the same window I just shot at, because by the time the person showed up, it'd already be inbound to hit them. Yawn.

Along with the non-random cycle of people, I didn't see anything in the way of power-ups or even much of a scenery change. Maybe they're hidden away in there - like I said, I got bored after eight minutes. All I was willing to play through with, I just saw the same basic setup - robot on left, building on right, pop pop.

I think the game has potential though... change up the landscape a bit - shoot from right-to-left, down, up (people on a bridge)? Selectable types of shot - you have a cannon, right? maybe you have to blast through a few barriers or somehow alter the environment before you can lob pills into peoples faces.

Final note, enjoyed the humor of promising the robot a left arm - the little thought balloons that appear from time to time. Cute, keep that. Possibly those thought balloons could be used to provide hints to the player about what to do in advanced levels. 5/10 for effort, but a game that holds my interest for less than ten minutes is either really poor, or simply needs some polish. Respectfully, this game falls into the latter category.

Review It!

could use some effert but its good for my 3 year old