New spin on taking direction
I really enjoyed playing this, mostly because of the new challenge associated with being ready to fail your original objective on a moment's notice. Unlike some other microgame collections, Obey! The Game uses a "Disobey" command to completely change the goal of some levels, adding some diversity to the level set. The unlockable modes provide new twists on the gameplay, such as making the game invisible after a moment. The only way this could be improved would be to refine the controls - once the speed really picks up, it can be very difficult to manuver to precise locations. This game could be one of the best microgame collections I've played on Newgrounds.