it was ok
it makes me mad how every time you shoot you start out in the negatives doesnt matter if you hit a brick or ice you go to negatives and the bigger the ball the more you go deeper in negative plz change that thats pretty dumb.
it was ok
it makes me mad how every time you shoot you start out in the negatives doesnt matter if you hit a brick or ice you go to negatives and the bigger the ball the more you go deeper in negative plz change that thats pretty dumb.
it okay
well still needs more music, and maybe a mute button since the ball makes so fking annoying noises xD the idea and concept are nice but it takes the ball forever to load if you try to oneshot one lvl with a 30 ball , then fail one or two times youre like whatever wasted one minuted just getting ready to shot ^^ still not bad just some improvements needed ;O
A little hard.
Fun game, a little hard, won´t hurt with some music.
Weird
It seemed like the ball took to long to charge and was never really strong enough to knock all the blocks over. It was difficult past the point of necessity.
Couldn't get it to work
There's a bug in your code. I use the debug version of FP, but you should get it fixed nonetheless.
ReferenceError: Error #1065: Variable Payload is not defined.
at global/flash.utils::getDefinitionByNa me()
at mochicrypt::Preloader/finish()
at mochicrypt::Preloader/ad_finished()
at MethodInfo-48()
at Function/http://adobe.com/AS3/2006/bu iltin::apply()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()