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Reviews for "Scribbland"

Unique

I loved the control scheme in this game, very interesting and unique. There are a few flaws in this game however that hold it back from being perfect (or close to it).

Because the control scheme does have a bit of a curve, the level difficulties jump very awkwardly. The first half of the game is easy to moderate difficulty, but the second half really becomes quite demanding, making very concise and awkward jumps just to complete the level.

My second gripe is on easy difficulty, your character will be pushed back against walls which will in some cases will hit your enemy to fall back and hit a nearby enemy.

My third complaint is hard difficulty (which I played after easy). I had already gotten used to the controls, so it wasn't much of a problem until the last 5 or so levels, where even knicking the walls seems unavoidable without ridiculous timing.

My suggestion, I would make the response time for when your character moves and when he jumps a bit delayed, so it seems possible to jump straight up without moving forward. I died many times because I came too close to a wall or pinwheel and it was impossible to not hit it.

Overall, I think you have a solid idea, but I would suggest working on your level design to make it challenging, but not to the point of frustration where you will die in a single section repeatedly.

Nice work sir.

Skellus responds:

Thank you kindly *bows*. I am glad some people actually enjoy the game I intended it to be enjoyed.
Maybe I should, I don't know. I am pretty hardcore player and the game is plain easy for me, be it first or last levels on either difficulty so that is difficult for me the decide. Anyway, thanks again for comments!

Meh

the game it's self was in general not that "fun" and more stressful. could have used better controls the fact that you had to use the mosu the whoel time and the confussion of contorls of holding and clicking was veyr painful when playin. all up it was actual an alrigth game if you take out the stressfulness of playin and change the contorls.

KOOLe0

The controls took a min to get use to but i didnt get very far
so blah level 12 is monkey poo

nice job

it is a fun game and it would get a 10 but the control is ass so you lose 2 but great job

I found no flaw in the controls.

Yeah, I don't see the issue either. I found the controls very intuitive. I also love the music and the general aesthetic of the game. It's kinda... retro? But not in the usual ATARI or NES way, more in a 1990's Apple 7 or Windows 95 kids' game way, which is really appealing and original.

My biggest problem would be the lack of levels. Twenty is not alot - forty would have been more like it. The fact that the game kicks you back to the menu after beating each one (if you've beaten the next one) is annoying, particularly when you're playing through a second time on Hard. There should definitely be a button to lower quality (it worked just fine on my PC except for the fade-out effects). There are also a few points on Hard where it seems basically impossible to finish the level due to poor enemy placement. I'm thinking of Level 13 in particular - those two turtles are just placed in the right way to make the timing completely ridiculous for that one jump.