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Reviews for "Perfect Balance 2"

Right good piece of work here

This game's brilliant, mate. I love the unlimited restart. I found most of my scores at 1700-1800 when I'm able to put 9 diamonds. Some of them can't be done, though. Like on B level 2, I was driving myself mental trying to find a way to do it, but it just can't be done. Levels are easy enough to complete though. It's all about the diamond placement, really.

What do the "S" on my level packs mean?

ttursas responds:

Thanks! ;) S (grade) is for Super! I remember that some old SNES games had such grading scheme, F-E-D-C-B-A-S, so I thought that it'd be cool to reuse that. If you get S on any level pack, then you've gotten a really good score there.

Perpetual Motion Machine

Haha, now if reality were only based on this physics engine, I would be rich! Perpetual motion FTW!

Also, to the author: You may well know how to solve your tunneling problem, but when I had a problem similar to yours, I found some help checking code from one of the xna physics engines. I'd say which one, but I don't know if it would get me banned. If you want to know the name, PM me. There is some discussion about how they fixed their tunneling problem.

ttursas responds:

Oh, NG hasn't posted my latest update here, yet, only the updated "author comments" text... And there's no tunneling problem in the physics engine. But you are right about the lack of air drag, it makes those prolellers rotate ad infinitum...

Awesome

Did Each Level Without Level Skip xD Brill Game Mate ;)

ttursas responds:

Wow, well done! ;) And thanks!

Very good

It is a good, fun, entertaining game

ttursas responds:

Thank you! :)

Very entertaining

Despite a few bugs, like for example the objects getting stuck within the black barriers, it's great. There's some crazy ways to get those levels done, and yes, the gem feature kicks ass.

Also, disabling AdBlock Plus on Firefox did, indeed, get the game to load for me yesterday, and today even with it on, it also loads (so that may not be the primary source of the problem, but it does seem to work).

ttursas responds:

Ah, awesome, I'm happy to hear that my fix solved the problem! ;) I'll try to find a good solution to that getting-stuck-inside-black-walls -bug later this evening...