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Reviews for "Chaos Chamber"

New life to an old genre.

This game introduces a number of new concepts at once, relying less on complicated thought, and more on a constant stream of fast reaction on the players part.

The disorienting nature of the game is uber! I liked it. It breathed some new life into the old genre of block games, and it didn't feel like a crapshoot.

One complaint however... The upside down modes, and the colors modes are all fine and dandy... but I think the black-and-white mode is just unfair. I went from 1 locked down row to all of them locked down except 4 because of that, and once it went away I cleared my screen easily. WAY too much of a difficulty spike there, I was basically just sitting there clicking bombs and lasers waiting for it the color to come back so I can rock and roll..

I give you a 10/10 though, and a 5/5, because I want to see more of this. Maybe you could apply these gameplay elements to other classics.

JoUBG responds:

I agree the black and white needs rebalancing for sure, especially on the first 2 level-7 and level-14. The disorienting aspect was going to be a lot heavier but the engine just cant use any more processing without going overboard.

Thanks for the good review! :D

WOW

this is a great game good music in game and the sounds are also great keep up the great work

great game

nice, I like it

Not My Type

Don't like it, but it's really well made. Favorite line in the Comments "Please refrain from playing Chaos Chamber if you usually die from playing video games." Eh... What?

Best Puzzle Game of the Year

I mean it. Chaos Chamber is really addictive :D This puzzle game isn't like others I played this year because of unique and addictive gameplay that's easy to learn and bit difficult to master. Also, this is one of more attractive looking game because of smart use of colors and shapes, though gradients didn't really stand out very well.

Couple of hiccups: Please allow us to adjust quality because this game lags often on my computer and the puzzles aren't very frantic due to under-use of dynamic display changes.

You asked:
---- It is going to be more frantic, with more fluid control and more action oriented gameplay. Voice your opinion on which you'd like to see if you have one. ----

YES PLEASE. Try to make more of dynamic display changes such as flipping the puzzle board upside down more often AND possibly flipping to right or left side of screen. That would make the game more compelling and visually attractive. This can be done with square-shaped board instead of rectangle board, but think of the positives using this method. Also, I would like to see what other power-ups you can come up with.

That's all I could think up of. Happy 21st Birthday! Hope your day is great :D