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Reviews for "Level Up!"

it was pretty good

up till the point where it erases ALL YOUR LEVELS...which is kinda pointless if the goal is to level every thing to max... -3 for that otherwise pretty good so 5/5 +7/10

titch007uk responds:

The point of it is challenge, which I still believe should be present in a game. Without it the game would basically be a matter of grinding through everything. I guess it's not for everyone though :|

Look

Tomorrow, I am sure you will get first place daily and first or second place weekly. Promise.

Solid Game

There's a lot of heart in this game.

Simple gameplay, with plenty of detailed sprites in the background. The music fit right in with the retro theme. Even has some interactions with townsfolk and mini challenges to complete.

The Nightmare touch was pretty sweet-giving players a sense of frustration over losing their abilities in a very difficult battle.

But that part is actually a cinch if you have at least dash, double jump, hardiness, regeneration and high levels in healing, relationship, fortitude, and jump. As it's all a matter of luck whether the meteors rain down on the Shadow or not, all you do is dash from one side of the room to the other in a game of keep away, staying in the air and along the ledges on the sides to evade. If you get hit, then find somewhere safe and remain idle so regeneration kicks in. Without some of those abilities, it's a much tougher, if not impossible fight.

Didn't experience that computer room glitch when I played. But I experienced a different freeze (described below)

Some things of concern:

Why don't the medals work? I'm logged in. In fact, for some of the medals, the medal window was popping up like mad along the bottom of the screen. And to think I got all the gems, finished the game, beat the boss, and all that stuff. It could be a browser issue (I used Opera), but I've acquired medals from other games using it. Perhaps, I'll try again some other time.

The sky remains the same color throughout the entire day. You could have made a color changing sky, as it's weird for things to be so sky blue in the late evening.

Normally, you end up going down to the tunnels first because of inadequate jump ability. There are some people who would gift the girl with some upgrades if she does some challenges. But the only one I really got from the bottom guys was the Hardiness one. You simply have to get damaged 5 times to get it for free. That's as easy as air recovering from the lava just nearby to the right 5 times.

Why was it so pointless to do challenges? Because it's way too easy to get the permanent upgrades, as they are buyable in the upper areas. And if you're exploring as you should, you are basically picking up gems all the time even.

Maybe if there were two levels of the upgrades (like lv 1 double jump in which the extra hop is less than a lv 2 double jump).

After getting the upgrades, the open-ended exploration feeling became a little too boring. Open-ended means that there are sidequests to do and stuff to see. Here, to get 100%, it's just filling the codec, grabbing all the gems, and getting all your upgrades at 5 so that you can finish the game. I suppose it's the best that a small flash game can do, though, and the initial moments of exploration were wonderful.

Why did it freeze up on me after I spoke to the boy after beating the game? It was a dialogue about her talking about the flaming sword and such.

Console window opened up a lot during the game. Particularly when I jammed on the directional keys on instinct (to shake dizzies, that is, even if it doesn't help in this game at all). Of course, they can be closed with the ~ key, and isn't a big issue with those who play the game correctly.

Well, the ending was an "Oh really?" moment for me (meaning that I wasn't so impressed.) Then again, you can write anything about an amnesiac hero, so it's
easily overlooked.

titch007uk responds:

I'm attempting to address the problems with the medals. Since this was my first game with them there was plenty of scope for things to go wrong and unsurprisingly they did. It's interesting to see with Nigthmare that some people 'get it' and others don't.

I wasn't entirely happy with the skill challenges, which range from mad hard (the dash and double jump ones) to mad easy (regen and toughness). At one time the game was going to have real sidequests, they just got cut because of time. They aren't -entirely- pointless, speed running to get a day 0 victory is reliant on being able to do a few of them, but still not what would have been ideal.

I've disabled the console key. It's easy to forget that some people use the num pad and the 1 key is so close to the arrows on it. Thanks for all your feedback, I'll keep it in mind in future.

I found a glitch.

I was in the computer room, and after talking to it (it told me I wasn't high enough level to restore my memory yet), my game froze. Well, not completely frozen; the game can still pause but the game screen itself is competely motionless. Very frustrating.

Still, it was a pretty good game, and you don't find those too often out on the "under judgment" flash portal, so I'll give you an 8. Good job!

Hah! I was just thinking about this the other day.

When you mentioned it to me in the pub months back, this is pretty awesome :)