As usual, misunderstanding "difficulty"
Game makers never seem to understand the concept of a challenging game. With Flash games, especially, they seem to equate it with "luck-based gameplay". Despite the game overall being extraordinarily easy, what few lives you do lose in the process of beating it are due almost entirely to chance. The next platform to be reached is often hidden offscreen, requiring a leap of faith that inevitably turns out to be in the wrong direction. The flying green boss is a pushover until he randomly teleports into you, in which case there is literally nothing you can do but lose a life since it's a zero-frame action with infinite range. Levels can vary from an interminably tedious two-minute uphill climb to a simple one-second hop down one level -- yes, on the same difficulty. And of course powerups are generated randomly, so one can kill a single enemy and get the broken electric shots to destroy bosses in moments or fight through a horde of mooks and obtain only coins.
Random gameplay is not challenging gameplay. Why do people never understand this?