The Bureaucracy of Car Demolition
The mechanics are put together well. I did find bug where a target car would remain up in the air unsupported, which was annoying at times. What I did find was an odd facination with procedure. In order to get the the spectacle, the player had to go through a checklist of things in order to ensure proper wrecking etiquette. Every crash requires a minimum of 10 seconds before any attempt, which hampered the experience.
Even with all the forms sign in triplicate, The game never really satisfies. After the car is launched, it oes into a wreck more atune to knocking down dominoes held in place with Playdough. No mater the speed you bring to the crash, it all end with a slow pan of the wreck, undermining the spectacle of the event. This could have been remedied by making the car more destructible, thus justifying the slow motion.
What I did find odd was the ambulence car, which was like a Torpedo on wheels. Almost every level could be solved by this massively destructive car. It would move slowly, then lurch forward suddenly and wreck everything unfortunate enough to get in its way. All the others were more or less the same car in terms of destructive power.
A good game but a bland one. The game play is solid requires little thought in solving each stage. A tweak there, a turn here, and *boom* you win. It's like a visual representation of Microsoft Excel.