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Reviews for "Office Chair Freestyle"

buzz-zing

very little depth to gameplay, no overall goal whatsoever. a pointless, and funless, waste of time.

Not front page worthy.

Bad art.
Horribly die when you are just slightly to the left or right.
not original.
not many upgrades.
Fun for ten minutes at most then just annoying.
only originality is that there are not obstacles or rewards you can avoid or catch. (not good originality)
wasted ten minutes of my life playing it.

Disappointing

So you set out to make a shopping cart hero clone. That's an okay place to start from. If you were trying as programming practice, you should have worked a little harder to make it complete. If you were trying to make something to show off, that's a different ball of yarn.

Starting with the same idea of a popular game isn't necessarily a bad thing. It's probably why this game has received so much attention. However, if it's just the same exact thing, you're only going to be compared to the previous game. Even if you had made it the same quality, it would still receive worse scores because it was "just a copy."

You need to make something fundamentally different. Different art is rarely enough. Users will easily tell that an office chair is the same thing as a shopping cart. Some top-tier reward like your helicopter isn't good enough either. Your individuality needs to show immediately. There needs to be a core mechanic that sets it apart, or else it is doomed to mediocrity.

As for specific comments:
Backflips only is a terrible idea. A game is made from interesting choices. If anything, multiple tricks should have been your focus, especially if it was just programming practice. Think Dolphin Olympics 2.

More factors needed to be represented in play. You should use player input to affect the arc of the ride and dynamic motion like drifting or wind effects (or possible powerups/obstacles) to affect the mid-flight activity. I shouldn't be able to win the game just by correcting my angle once and waiting to land.

I'm not going to talk about the art much since it's obviously not your focus. background details to get a feel for elevation and speed would be nice. The gradient is a start, but it's fairly vague.

The upgrade system is lackluster. Think harder about the item values. If getting third tier items is only slightly harder than getting second tier, buying the second to get to the third is probably not the best option. I skipped most of the items just because I could. The helicopter was the only thing I "worked" for.
More items = more options = more freedom = more interest.

well

its no secret that these games are addictive, and the very fact that it is one of these fun games boosts its score.
but there are so many ways in which you should improve. this was possibly one of the worst (get as far as you can) games that i've played. you need to put in better graphics, you need more and better upgrades. and you need to add environmental hazards and boosters (e.g: a trampoline that boosts your height, or a cannon that increases your speed)
better visuals during flight would be great too. as there is only a blue gradient for the sky, and some bricks for the floor. not sure why the ramp is made of computers either, considering it is smooth.
hell, that could be an upgrade, you could start off with a ramp of computers, which is bumpy, then after upgrading it a few times, it could become smooth.

Needs some work.

This game was fun at first but then became boring....i mean after doing the backflips for a while i got bored and thought why not try a front flip...it didnt even count.. i know it says to do s many backflips as possible but whats wrong with a front flip...takes the same effort. i gave it a 3 cause i like how you earn money to get the upgrades but it was to easy to beat. and btw you would think you could buy him a t-shirt -.-