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Reviews for "Office Chair Freestyle"

I warned you Bro

I warned you about those chairs man.

what else can i say?

yeah this game is terrible

Classic shit

Fuck the haters, classic material.

YEAH!

My father was the greatest office chair racer in the world before that one tragic day back in the Shalom of Office Depot of '92 when he was impaled by the spring that separates the wheels from the chair. It brought back the honor my family needed to beat the assholes from the IT dept.

Disappointing

So you set out to make a shopping cart hero clone. That's an okay place to start from. If you were trying as programming practice, you should have worked a little harder to make it complete. If you were trying to make something to show off, that's a different ball of yarn.

Starting with the same idea of a popular game isn't necessarily a bad thing. It's probably why this game has received so much attention. However, if it's just the same exact thing, you're only going to be compared to the previous game. Even if you had made it the same quality, it would still receive worse scores because it was "just a copy."

You need to make something fundamentally different. Different art is rarely enough. Users will easily tell that an office chair is the same thing as a shopping cart. Some top-tier reward like your helicopter isn't good enough either. Your individuality needs to show immediately. There needs to be a core mechanic that sets it apart, or else it is doomed to mediocrity.

As for specific comments:
Backflips only is a terrible idea. A game is made from interesting choices. If anything, multiple tricks should have been your focus, especially if it was just programming practice. Think Dolphin Olympics 2.

More factors needed to be represented in play. You should use player input to affect the arc of the ride and dynamic motion like drifting or wind effects (or possible powerups/obstacles) to affect the mid-flight activity. I shouldn't be able to win the game just by correcting my angle once and waiting to land.

I'm not going to talk about the art much since it's obviously not your focus. background details to get a feel for elevation and speed would be nice. The gradient is a start, but it's fairly vague.

The upgrade system is lackluster. Think harder about the item values. If getting third tier items is only slightly harder than getting second tier, buying the second to get to the third is probably not the best option. I skipped most of the items just because I could. The helicopter was the only thing I "worked" for.
More items = more options = more freedom = more interest.