00:00
00:00
Newgrounds Background Image Theme

Coolgamer2000s just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Zombie Riot"

while ducking you cant shot your weapon

Not bad, visually appealing. Kinda weird but fun.

It was okay, until

You implemented that incredibly annoying timed event.

I have to be honest, I felt like that was a dick move.

Also, the design of the main protaganist struck me as weird - what is he, sixty? - the guns felt off and did not do anywhere near the damage that I felt they should (it should not take 12-13 shots with a shotgun to kill a zombie), and all the combat became very boring once I found out that kangaroo hopping everywhere effectively broke the game, since the zombies failed to hit me. I was irritated by the fact that the gun aims high of the cursor, and the final boss - who reminded me too much of the cyberdemon from Doom - could just be spammed with gunfire, and I freely allowed him to take four lives while I mercilessly bludgeoned him with lead. Nothing else really came close.

The backgrounds were relatively detailed, and I was pleased until I finished the first wave and found that they looped like a Flintstones cartoon. The character model for the protaganist seemed to stand out fromt he rest of the scenery in a manner that was jarring, and the edges seemed more pixelated than the backgrounds.

The worst part was trying to move from room to room. I understand what you were trying for, but having to sit through wave after wave, not even being allowed to just bypass the tedious horde that I have already destroyed eighteen times before... It wore thin very quickly. You needed to add more variety to your gameplay, instead of just the "walk ten feet, and inexplicably get forced to fight zombies for a minute" ordeal.

Finally there is the map. Yes, while I recognize that there is a map, not only is it rather poorly organized, but it requires one to entire the pause menu. Normally, I won't open the pause menu unless I have to leave my computer. Luckily I did, or I would have never know that the map was there, having skipped through the tutorial like I'm sure most players did. The point is, the map needed to be more readily available. You could have also done what most games in this genre do, and have a little arrow pop up above the character to let them know where to go.

Finally - and this last point is likely just me being a black-hearted bitch - you stated that there was a "wide range of various guns" to use. There were four. Normally I wouldn't make a point out of something like this, but I feel like you implied there were more, given how in the comments you stated that the keys to switch weapons were "1,2,3,4, ETC." The etcetera implies there were more than four. There were not.

Have a good night.

lol

During tutorials it says, "Click to shot weapon." lol

Fun, but needs work

Okay, it was entertaining, had decent mechanics, and was pretty fun to play. Few things to improve on: sharpen your graphics, either go bit or vector, pixelation is just sloppy looking. The sound effects/music got repetitive. Enemy density and health was fine as was the ammo drop rate. Health was a little too available though. The duck was useless, maybe add cover or something like a riot shield for when you duck. There was a significant amount of slowdown so that could use work. Also, the navigation between rooms could have been a little more straightforward. The map was a nice touch but could have been more useful if it was detailed. Also, the text said something about an elevator in the death room to escape when you had to go outside and leave. Either I remember this wrong or the txt was ill informed. Good work, keep it up.

Good

I really liked it, especially since I had 4 seconds left on the timer to go (got lost). Perhaps expand on the room idea and make it more of a maze. Idle character looked like he was tapping to the beat. haha