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Reviews for "Juggerdome"

Pain in the ass

Con artist, I've loved your previous games, so I hate that I didn't enjoy this game.

Graphics: 9 Great job on the graphics. Nothing more to say.
Music: 8 Appropriate, repititious, but the repitition isnt really noticable when your trashing mechs.
Story: 8. Decent. It reminds me of Solaris VII from mechawarrior where mechs would go to battle arenas. That was what I felt when I played the game and it made me want to play it all the more.
Playability: 2. When I first started it seemed all right, I had a bit of trouble getting used to the space bar and mouse button fire idea, but the real thing that just killed it for me was the lag. It became ridiculous. By the time I got to stage 7 the game became unplayable. I even set it to the low quality and still had trouble with it. The moment the grenade launching mech came out, everything slowed to a crawl. I would have to wait 3 seconds for my mech to finally move. I had to at times hit the fire button again to make it stop, cause at times I felt it was jammed.

Anyways, overall score of 6. On average I should give you a 7 if I round it up, but 7 seems way to high for a game I cant even play. At the same time, it is possible to play the early levels so Im keeping the playability score at 2.

omg

good game bt with bugs... first time on 1 level there was no enemy second time when i finish the level nothing happened...

it alright

but why have two buttons shoot the guns?

My nostalgic appreciation of Mech Warrior/Commander made me interested in this game. Seems like more fun than it is -- it's not too fun to play. It's not much of a challenge either, at least, so it's not frustrating. Of the Con-Artists games, this is the one that featured the worst buyer's remorse -- a fair bit of the goods are plain mediocre. At least you can sell them back for some of the cost. You can get enough money to just about try everything, to be fair.

If you want the walkthrough hints: I found the shotgun cannon thing to be the best versus prisoners and the grenade launcher the best for mechs, as well as the second best for prisoners. Flamer is third best for them if only because it's so short ranged and makes you faff about the arena all the harder. Rockets were crap. Mines hurt, but aren't efficient when enemies spawn from 4 different zones randomly and frequently. Laser is too slow and precise. Didn't try the EMP gun. The rocket volley seemed forgettable, though maybe equipping 4 of them is fun. Same goes for the chainguns. I did equip 4 of the starting guns for the final boss -- didn't seem very good for it, but I beat him.
Heat sinks seemed more useful to equip than the other gear items, even when ignoring the prices. Upgrades are worthwhile, as you'd expect. Movement upgrade least of all, perhaps.

My gripe with the game is the movement. Even with the upgrades, it feels very sluggish and opposite of agile. You can pick up some speed, but it's a relatively small arena every time, foes spawning from all directions constantly, you gotta faff around it nonstop to avoid the flak and it's a bit too slow to turn and accelerating is also rather slow. I get that it's a mech, but given the style of gameplay, it's not enjoyable for it to feel so cumbersome. A more agile mech and tougher and/or more foes to balance it out might've been called for.

Boss hint: strafe the middle of the arena to avoid his shit and gun him down as he stays parked.
Overall hint: do go for the grenade launchers. They spread around and got some AOE, meaning you don't have to aim well, which isn't easy or fun to do in this game.

boring