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Reviews for "Clockwords: Prelude"

wat da hell

it loaded like 2 thirds and then the window turned black

A broken experience

While the premise is a good one - the broken nature of the game (specifically transmuting letters - I could never get anything to work, are we really supposed to just keep guessing at formulas?) and the addition of trying to get us to purchase letters, destroyed this game's potential.

Swing and a big miss.

Zero for "micropayments"

Great game, but if you want to try to get people to pay for something, state that up front. Try other ways of profiting from us. We have enough games to play that don't require payment that we're not going to play something where we have to pay to get more than a few levels in.

Enjoyable, but...

This is a good, game, but the Mochi Coins system needs to go. Mayhaps you could make new bonus letters unlockable for achieving high average word lengths, or getting to a certain, level, et cetera?
Find other advertisements you can post before the game so as not to detract from the overall playability of the game.

good game

great game but i would ditch the mochicoins sytem, as a payment sytem for a flash game were payment is generally required because of large difficulty curve will not go down well here, just consider putting another ad in at the side or maybe making it so the payment option is an enhancement not a requied option as it feels at the moment
great original game i love it.