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Reviews for "The Tickler"

I liked it but...

I liked it alot it was entertaining and fun to play the only problem is I couldnt gain access to the zombie level oh well good job

ReduxGames responds:

Flash needs to be able to save to your disk. See if you have enough local storage allocated.

Nice game and concept, but...

Are the upgrades working at all past 1/10?

- At 0/10 Speed, your robot will be really slow, and at 1/10 it looks like you maxed it. Then you don't see any differences when upgrading it again. Same goes for "Reach" of both arms. At 0/10, the range is small, at 1/10 it goes farther, but then I couldn't see any difference when boosting it again..

- As of Strength, lightning and Laser, you activate them by putting 1 point in it, but then either the damage given by upgrading them are REALLY small, or the enemie's defense is getting really big while progressing through the game.

- Sawdisk now: it says the range is supposed to upgrade when putting points, but at 1/10 it will already go through the whole screen. The reloading speed didn't seem to change at all.

- The last one, Armor, costs SO MUCH, but still I couldn't notice any damage reduction when enemies were hitting me (The enemie's strength were getting boosted as progressing through the game?).

Could you please check this out?
Overall it's a 7/10 because I still enjoyed playing it.

NOOBS -_-

Seriously, I thought this game would be hard from all these comments, but actually, it's REALLY easy if you know how to play. This is my first time playing, and I beat in in less than half an hour.

For all you people complaining that you can only grab 2 guys at once, this is why they have tesla coils, lasers and saws. The smart thing to do would be to swat at the enemies around you.

And if you're complaining about the carriers, you always have to aim for the carriers first, and grab onto them while swatting at the other guys.

Also, I loved the space invaders level, I finally got to really use the tesla coils and the lasers.

Cool but...

The exclusive carrier mission was a complete pain in the ass! The carriers take way too long to kill, and while your killing it it spawns like an entire army that just crashes into you and two more carriers show up to take its place before your even 1/4 of the way done killing it. This brings up the point that infantry crashing into you causes way too much damage on extreme and it becomes especially annoying in the carrier missions where that's all they try to do.

The drones were way too fast to stop a lot of the times and the only way to deal with them was to let them crash into you which usually results in death.

Another thing is that shooting units should try more to stay back and shoot from a distance rather than crash into you.

It's a good concept for a game, but all these falws make it hard to enjoy.

OMFG!!!!!!!!!!!!!!!!!!!!

This game is difficult but is fucking awesome!!!!!!!!!