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Reviews for "Frontier"

good but.........

how the hell do you heal your self

Deserves a Sequel

I think this was a great RPG twist, and you should build on the success of it. I don't know exactly how many of these issues have been pointed out, but I want to cover as many bases for you as possible. I loved every detail I'm not taking the time to address.

Main guy: I would've liked to be able to replace him or change his stats, because most of the workers for hire and on the road had better stats. Whether you make it available by cash or experience is up to you, but I'd highly recommend some way to improve him other than buying the best armor and weapon.

The Guilds: For some reason, I skipped Commander status in the Enforcers' Guild. Reentry or backtracking in guild status is impossible, so it's a lost cause if you miss it. Guildmasters are inexplicably more offended by a resignation than a history of working for the enemy guild. I know that allows you to get all 4 endings, but it just seems inconsistent. An extra issue is that the final battles aren't too hard. Most city sieges and high-powered random encounters were harder. Consider making a greater range of enemies (especially in-mission ones) and weapons.

The Road: Ignoring the injured people in the road produces the same result as helping them. Reputation doesn't hold weight in battles, it's only used for rank; you should at least be able to intimidate the Buccaneers or ally with them--especially since Enforcers and Mercenaries have a surefire way to handle them (except in certain Buccaneer missions). I also noticed some battle glitches: Fleeing after your enemy tries to flee (let's call it mercy) doesn't always work; sometimes they'll catch up going backwards, turn around, and strike. Hitting "go" right after a victory and running into another battle before your map fully resumes its position allows you to pass right by the enemy.

Towns and Sieges: As I said, reputation should hold some more weight on things. In this case, I think it would be interesting if certain towns were more dominated by one guild or the other (still allowing you to take over, of course), and only letting traders in if their reputation is favored by the dominant guild. There could also be neutral towns, but I think it should be considered. A cautious city wouldn't let infamous criminal waltz right in, after all. The other thing is, why make all sieges head-on? It'd be cool if you could take surrounding cities and block traders/resources for a few days and come back to claim the starved castle.

I'd like to reiterate how much I enjoyed playing through your game. I only named all these areas of possible improvement because I fully believe there should b a Frontier 2.

Bugs

There are quite few bugs in this game. If you try to flee from a Buccaneer party, it attacks you once and your dead.

Fun

I did enjoy it a lot. It does indeed have its bugs, but I liked it nonetheless. I like the idea of the whole Oregon Trail thing, then you added on to it, and in my opinion made it better. A few more adjustments like more quests or ways to make money would have made it perfect, so please consider these, and overall keep up the good work!

-_- i have NaN time b4 i reach my next destination i witch its been 6 days -_- its a 1 day trip from pastoo to boghorn i still like the game very fun 4.5 stars :P