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Reviews for "Asteroid I/X"

Well...

I enjoyed this game thoroughly but...isn't it really just the original asteroids with no variation...or did I not play far enough?

Pretty rad

Stayed true to the roots of the game and didn't add like, 3 billion new things to make the game lame. Pretty fun game...

Nice job

The only thing I would say, is that you shouldn't have the shift key as the fire button, because on some computers, that activate "sticky keys" and throws a Windows pop up onto the screen, messing up game play if you try to rapid fire.

Laemeur responds:

Thanks. I'm aware of the Sticky Keys problem myself as I encountered it when putting the game together. I wanted to retain the original control layout from the coin-op (rotate buttons on left, fire and thrust on right) and tried a few combinations and came up against another problem, which was that on my two notebook computers, more than two non-function keys can't be pressed at the same time. This made it impossible to turn, thrust, and fire simultaneously. So, I went back to the Shift-for-fire config, hoping that either most gamers would already have disabled Sticky Keys, or at least that they wouldn't mind terribly to spend the few seconds to disable the shortcut.

Anyway, thanks for your review, I appreciate it very much.

Really good job...

Its a good job and you have captured the essance of the original game but i just dont like the way youve done you movement or firing as far as buttons go
But good job.

Needs more thought

Aside from the smoother graphics, nothing really sets this apart from the normal Asteroids. No music, no upgrades, and a one time use repeller. Try to put in a little more creativity into it next time, cuz' there's not much going for this game other than killing a good 5 minutes.