Fun but turn into a grind.
Played in campaing for an hour or so.
The gameplay is simple and solid, good controls, but i wish i could see all the map at once because if i get close to the edge i often get hit by off-screen ennemies.
Allowing us to keep the LMB pressed for automatic fire is gold.
Fun, but the power level remains at the status-quo for the whole duration of the game. We get lotsa weapons choices, but really.. only once choice is the obvious best, one is a temporary boost, the other is suicidal.
Bow is the only way to go; mana cost us money to refill (but i think it refils between levels.. wich HP doesnt).. spells seem strong but of limited use, had better to do with my money.
Melee is suicidal since ennemies only need to stand next to us for a frame or so for us to take damage.... so why risk it?
Upgrades/skills/enchants dont seem to do much of a difference (but you do mention what they do, and that rocks. I didnt have to search for any info to understand your game), even with a maximum defensive build up to the level im currently in, im still as vulnerable to everything as i was at the beggining.
Weapons/equipment go up in power/cost in a linear way, but we can dump points and money to get/improve them.. only to see the next level come up and waste all previous points/money spent, since the next one is better (so whats the point in getting and upgrading the early stuff anyway?) Its just an illusion of choice IMHO.
Power increase by very small amounts.. like each level of armor only gives +1 defense each time.. would like it there was more to them like extra defense VS ice or spells.
I personally prefer when even in the endgame, early stuff may still be usefull if it fits your playstyle, and your choices in your spending of ressources (skills, enchants, and money) have pros and cons.