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Reviews for "Momentum Missile Mayhem 4"

good

good game i just hated firing a shot and it taking sooooo long for me to fire the next one. in that time i had died. other than that great.

alright

So I'm like 5 secs to beating a level, I'm like "What the hell, gogo airstrike" Unbeknownst to me, the airstrikes destroy my turrets, which makes me lose. So i lost. By having that you basically ban airstrikes in any level where you must protect your turrets which is dumb. I'd change that, and speedy quick.

Otherwise the gameplay is repetitive and slow-moving. The strategy does make it entertaining though.

dz2001 responds:

calling an airstrike on your turrets sure is a stupid thing to do xD

awesome

i liked it but i didnt get a chance to play all that much yet.. but i'll get to it. good job on a good job. nice change on the gameplay.

Pretty good - What is the in game music from?!

A little slow but still fun.

One thing bugs me though, the in game music (not the title screen) sounds REALLY familiar, anyone care to share what its from if they know it?

Great game, slight balance issue

I don't like the way the special weapons have to charge at the beginning of every round. It becomes a big problem when you come across enemies that can absorb projectiles. I understand that you should throw the other enemies at those guys, but they have so much armor that they just don't go down. That makes it so you end up pretty much losing the round instantly.

I noticed that once the instant activation upgrade is purchased, it fires a shot when picking up powerups. With the second tier ammo, that can be costly.

Another thing is more subjective. I would have preferred the quick special weapons system from MMM2 to this one. I like to be able to get the powerup and then launch my weapons rather than the other way around, although that may just be your choice.

Overall, it's a great game, but it doesn't seem to have quite as much polish as you used to have.