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Reviews for "Momentum Missile Mayhem 4"

Well made

I haven't played the prequels but this seems quite good, you're clearly an experienced developer, and there are some nice innovations in the game. That said it still does seem a tad formulaic; as a defence game I guess this is somewhat inevitable. Still, it is enjoyable, but some adding some more layers to it might just well push across the boundary from good to excellent.

Maybe infusing it with more RTS type features, like placeable turrets, walls or somesuch could do this but also (and this would be really awesome): adding an attack mode, where you have to plan and conduct an invasion of some sort, rather than defending constantly. I think it could really work with the current engine you have, it has a lot going for it, and is a shame you have to use all this cool stuff to defend this portal thing all the time.

And one more thing: what is the music used ingame? I really like it, is it on NG?

Decent game, dodgey presentation-

The menus and upgrade screens could do with some work. For a third sequel which hasn't changed much in the game play you might expect some decent presentation by now.

Awesome

I loved this game, sure it's hard - but that sometimes makes a welcome change on NG!

My best: http://i35.tinypic.com/jrtoa8.jpg

Fanfucktastic

FOR THE AUTHOR
The difficulty is perfect for me. I know others won't find it so. The idea of the ability to maneuver the launcher pit is a radical idea and also lovely challenge.

The new method of deploying special attacks allows for pinpoint accurate disarray. The change is a welcome one.

I beat the game with only unexpected, unique problems, not repetitive ones.

And now for many tips so that frustrated players can see the light on this game.

You should get energy upgrades, additional balls, and enhanced firing speed as soon as possible. Speed upgrades, maneuverability upgrades, and shield are also good choices. I find no use in having the ball catcher.

The best way to deal with enemies is to move around finding vantage points, shooting balls, trying to make them collide with as many other enemies as you can or into the wall. As soon as a ball is available for launch, you should fire it off.

Save your implosion and nuke for moments when there are clusters of large vehicles. The shockwave is used best to divert single large vehicles into other enemies, or to prevent a large enemy from escaping through the portal.

When you get to the part where enemies catch your common balls, collide into them to prevent them from getting into the portal. Strike at them with red, yellow, or antimatter balls. Direct other enemies with your blue balls into the enemy catchers.

Target any nuclear vans if you see them and you can disrupt their path. Colliding into them means an instantaneous death.

Oh, and here's an important one. USE YOUR GODDAMN OVERDRIVE AND PHASE SHIFT. THEY WILL SAVE YOUR ASS IF YOU USE THEM PROPERLY. Use them the second your shields turn red, or you've utterly exhausted your energy.

Good game play, too difficult

As usual, great graphics. The controls etc. are pretty easy to use, and it's really fun.

The problem is around level 8, it suddenly becomes really hard. Especially with those damn nuke guys blowing up every time you get near them. They weren't so touchy in the last one.

The learning/difficulty curve should go up steadily, not have sudden spikes.

Few other suggestions:
-The air strike hits you nearly every time... that's not very useful.
-Award more points to level up faster.