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Reviews for "Jungle Magic"

Stunning

The design of this game is really well done. Seems like you really took your time into this project.
Completely amazing.

KingDotCom responds:

Thanks! :)

bejeweled + blowing stuff up = win!

Yes, it's random--I gave up all pretense of strategy and just took out green blocks until the field was so full of icons that clearing a triplet of any other color would blow a path to the bottom. I managed to beat every level this way.

But oh, I can't begin to tell you how immensely satisfying it was. :D

KingDotCom responds:

Great! We're glad you enjoyed it.

Very nicely done

And I love the way you can keep making chains while others are in motion avoiding the slow pace of other games of this ilk. Great job.

I won't give a mark higher than 8 in any math-3

But, in here you can swap pieces DURING chain reactions. So I give a nine. If you dare say it is a bug or it will be cancelled at higher levels (I actually didn't played lvl12 onwards because it is somewhat boring. That's where I deducted the mark), I will vote you a zero. Be careful!

Lawl.

People bitching about time problems clearly can't play the game. The yellow artifact gives you extra time! Just link a few yellows and then poof, you're fine. Its a good game, and its better than bejeweled, and different.

KingDotCom responds:

Thanks!
Ps. The reason we didn't point out the yellow = time power-up in the instructions is that we felt that it would be to give away the answer. We thought it would be fun for people to discover the power-ups themselves, but obviously that's not the case (as with the guy below here), YourBro9).