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Reviews for "Omega Turret Defense"

A definite improvement...

... From your last game.
Things I liked---
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A greater variety of weapons. This had provided the player to develop more strategies with a greater variety of weaponry.

Upgrades- I had loved how you had included super weapons. These had provided the gamer with either a last ditch effort to stay alive, or just an extra weapon to keep hold of strategic dominance. In other words, a smart idea, and I congratulate you for it.

Artwork- I saw such an improvement in the artwork, no longer just shifting heads, on a bland terrain. Now the game is more attractive, and a wider variety of audience may be attracted to your game.

Quality button- Definitely useful in the latter levels for the near endless waves of infantry and vehicles.

Suggestions---
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A pause button

Volume control buttons

Place the start button farther away from the Main Menu button--- I found myself in the midst of an upgrade, to scroll down and mistakenly click on the main menu button. I click back to start a game, and find that my game had been reset. Innocent enough of a mistake, but moving the current location of the buttons farther apart may reduce any frustration on the defense audience.

Maybe make certain weapons to be purchased at any time? Like I would have preferred to save up and purchase the shotgun, than to purchase the confetti maker ( aka the machine gun).

In addition to the above comment, perhaps make weapons in the order they were placed a certain amount of currency more to purchase than the previous weapon as the higher grade weapons are more valuable tactically speaking.

Also I had noticed when one exits from the current game, then starts another one, the dead bodies from the previous game remain. At the time of playing, I didnt have many dead bodies on screen, but removing this faulty game mechanic may relieve gamers from any possible lag.

Maybe also allow the player to rotate weapons in game with hotkeys, but require a certain amount of downtime to counteract with any strategic advantage? I would have loved to continue using the flamethrower for the waves of infantry, but switch to other weapons to take out vehicles.
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All in all, this was a great game, with perhaps some suggestions to be taken, but many improvements to be congratulated on.
8/10

Amasing!

Great improvement as to your last game (Alpha turret) This has all the things i saw bad in the last one repaired, and it is quite good.

Not special though... hmmp, wonder what i would want to tell you that could make this game difrent from the rest >:)

WHat the heck!?

Now the game is ok but one thing keeps on bothering me, what the hell is the point of rocket launcher!?
Its completely useless! it sprays the missiles completely randomly so i cant even aim at the GENERAL DIRECTION!

Need a bit of more work

Well i like the game but has a bit of bugs; the sound of second weapon it's to laud copared to others and defenders don't do anything.

Seen it before

Now wouldn't it be much more interesting if the enemy soldiers actually zig-zagged, sprinted from cover to cover, tried to actually, you know, raise their chances of survival?