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Reviews for "Ragdoll Cannon:Level Pack"

well...ok

Why do you still have the buttons on the stage?? Use a pause screen or prompt the user when the level is complete to go to the next level with a window. Moving them randomly around the stage to infrequently clicked areas doesn't solve the problem, it just creates a new problem, of having to find the buttons every single time so you can go to the next level. You could even create tiny little sound buttons and a menu button that take up a third of the space.

The level design is honestly not that bad, sometimes it involves more randomness than I think is ok for a puzzle game, but only occasionally, so that's fine. But why don't you use a shared object to save the players progress?? and also have a level selection screen to go with it?? It's really easy and would improve the game 250%. Even as I bash it there is obviously something inherently fun about the mechanic, but I'm not interested in remembering level codes, or what level I got to, or any of that, so even though I would play it more, I'm not going to...

not very hard

I got through the whole thing in not too many shots, also the game hasent changed at all, but I like, I know it's a map pack, but still. Also the music isn't working for it too well, you should have a selection for a few different songs, which would make it a ton better!

Good

Was pretty good, although it could have been a little bit more orginal. Still, I always congratulate hard work like this

No words

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What?...I said "No words"

OK...this is the best rag doll game I have ever seen !

11/10

very cool

not too hard, and its very addictive!

for people having trouble on lvl 16...

you shoot really forcefully PAST the paddle and the wall will bounce you BEHIND the target (what you might be trying to do with the paddle, but the paddle is there as a red herring) and knock it loose and it will roll down and then get ready for skeet shooting!