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Reviews for "TCT RPG"

FINAL BOSS HAS 1 BILLION HP. YIAZMAT IS JEALOUS.

Incredible from start to finish. The battle system is creative and strategic, the story is gripping and interesting, the characters are enjoyable, the music is great, and I'll never get over the voice-over battle transition theme.

I find it interesting that you used synaesthesia to drive the plot. Very clever. I noticed it early on, since someone close to me has it. It reminded me a lot of her. Because of that, I had a more personal connection than most would. I probably would have completed the game whether it was good or not just based on that. Also, I saw in the credits that "Karen Lee" was seperate from the rest, so I'm guessing the brother-sister relationship was inspired by real life, which is touching.

I noticed the game is very difficult. The battle system requires skill and strategy, and unlike most RPGs, you have to actually pay attention. No more fire-and-forget attack commands. Also, every character has a purpose, which you can decide to an extent. Although, their stats are similar enough to let you improvise in a pinch. I thought Chadd was useless until I learned his special skill actually healed HP, not status effects (which there is only one of). I didn't learn this until halfway through the final boss. Some in-battle skill and item descriptions would have helped, though it was easy enough to grasp (Food = HP, Candy = IP). Also, you had a lot of empty slots, which gave the impression they would be filled by endgame, but they weren't. Just a tidy-up issue, everyone has one.

While playing this game, I could sense the devotion in it, I can tell you put your heart in it. An admirable trait, and it will serve you well if you pursue a career in this. It's been a long time since I've seen that in a game.

Awesome game!

I really love this game so far, though I haven't played it in awhile so I forgot exatcly where I have to hit for the bar thingy. The gameplay is good, since I'm at the begining I can't say much of the story but so far I think it's a good job! Just it's alot of walking. That's the boring part...

Like Earthbound but... Well like Earthbound.

Anyone forget they weren't playing Earthbound while playing this game? I certainly did.

Although a little heavily "inspired" by Earthbound, This game was certainly good in many ways. The fight system was consistently fun to use, bringing back the timed reflex command system from D'sova RPG and upgrading it. The flower system did allow for character customization, making it so that you could outfit your characters to your own fit. The enemies in this game were difficult but not impossible and didn't baby me throughout the game, which was good because I am not afraid to fine tune my tactics and level in order to get the satisfaction of victory over difficult odds. The bosses were difficult like they should be and required tactics to defeat them, most often by exploiting their weaknesses while reinforcing your own defenses.

There are some problems with the combat although nothing major. Mostly the only real problem is the mass of unnecessary slots (Seriously what the heck was with the puzzle piece system anyway?)

As plot lines go I believe I had already made my point earlier in this post. The first quarter of the game plays almost exactly like the beginning area for Earthbound. No real subtlety is used to bring across moral points here as children are painted out to be wonderful and awesome and parents are all alien-ruled uncreative dullards with only malicious intents or sheer apathy. Despite taking creative liberty with it's primary source of inspiration (Earthbound) it coyly avoids going where Earthbound went which kind of weakens the strength of TCT's story a bit. This game had to potential to get really fucked up but it never made anything of the opportunities. Earthbound was by no stretch of the imagination a dark or gritty game but when players had their fill of comedic antics, character development and general happiness, it got serious in a way that can really catch a person off guard. One moment like that I am speaking of is the truly infamous Gigyas. The final boss released by the final boss is a giant fucked up fetus monster that blows the main characters minds into chunks by quoting lines from rape and revealing it's true form. Heck, the ending was still happy but the monster was most literally terrifying enough to make a real impression on the people who played the game. If there was anything anyone remembers from that game the most, that would be it for a large population of gamers whom played the game. It wasn't as if that was just a strange mind fuck moment in the series either. Each Earthbound game had their moments where they sat down and got real serious, ranging from post apocalyptic futures to real deep meaningful moments. So I guess the point here I'm trying to make in this comparison is that a game can adventure into uncomfortable areas and dare go places most games wouldn't go and still keep it's optimism and light hearted atmosphere.

I still liked this game though. It managed to capture that kind of personal feeling of childhood in it's story and I like that. If anything this game was good, but it has ample room to improve. I know from reading the blog a sequel is in the making and here is to hoping the sequel is dark and serious enough to really draw us into it's story without losing it's charm.

I give it a 6/10 for being fun and having a charming story but not being edgy enough to really bring the story to it's full potential.

Love it

Although not the best RGP I hve ever played, this is defenitly one of the best I have seen on Newgrounds. Keep up the good work!

not bad

Reminds me of earthbound (or mother2) in the way it starts and the game mechanics. nice to have another similar game seeing as i doubt we ever get mother3 in the US..sigh