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Reviews for "Destroy All Zombies 3.5.2"

Fun but boring

I've played it before, it's a fun game when you don't have anything better to do but that ViceO guy is right about everything, gets boring and monotonous specially because there's no sound, I couldn't pass the first boss to actually have an opinion that matters, strangely every time I moved too much in just one direction the guy would just stuck into it and I had to press the key to that direction again to make him stop moving to that direction, on the first boss one of those minor zombies shot that white thing and my char got stuck following it so I died, when it reset I had no ammo so I gave up, didn't feel like suffering for it.

The game is good, with a little sound it's great when you're at work or can't do anything better or just waiting for something, but seriously, one thing I must seriously agree with ViceO, no music whatsoever in the whole game... You got to be kidding me man.

it plays well

the guy below me was a dipshit eh?

HStudios responds:

Haha just a bit..

Wow...

This game sounded and looked really cool, but I'm kinda dissapointed.

The graphics were great. Fantastic actually. Good job on that.

Weaponry, not so great. Kinda sucked actually.

Originality, there wasn't any. Same old, same old.

Logging in to another site, crap. Are you kidding me? Have you seen how many people have instantly lost all credibility on this site for making you sign up for another site to fully access their game? Geez...

I agree with ViceO entirely. Work on it buddy.

Wow... really?

Let me first say why you lost so many stars.
minus 1 star for: NO MUSIC DURING REGULAR LEVELS?! Wtf?! seriously? so dull.
minus 1 star for: Crappy AI, they all, including the bosses followed directly at you. None of the monsters even attempted to use any of the trees or do anything besides chase me
minus 1 star for: NO collision, NONE. I think games that dont push you back, or make you at least a fraction of a second invincable after being hit are using cheap tactics to make it harder, or lazyer. It REALLY made me mad that I could literally back up while one of the dogs/bosses uses a fireball, and the fireball would hit me for 75% of my damage because I was running with the fireball. This my friend is a no-no in gaming.
minus 2 stars for: NOT REALLY RESETING THE LEVELS when you die. All you did was resurrect the player and reset the counter. I think its real f-n dumb to do that to your players. Did you realize that maybe... just maybe if someone used all/majority of there ammo on a boss, and then died at the end that they wont need that ammo for the 2nd go? On the last boss i died after using all my ammo from running with a fireball. The 2nd time I had to fight him with my hand gun and 30 ammo from my automatic. No thanks, I quit. (I went back and painfully finished it with a handgun alone -_-)
minus 1 star for: making us sign up and log in to your site to use a part of your game. No thanks on artificially inflating the numbers of people who are considered "members." If people liked your games enough they will themselves sign up. Also, do NOT resubmit games that only have been updated, its agianst NG rules.

Anyways, it was a rant, but this game pissed me off more than I had fun.

moving on, suggestions:
-Have the guns AUTO reload when at 0, not when you click again at 0
-Have the guns AUTO switch when your current gun is empty (switch up)
-Have a way to switch from whatever weapon to whatever my choice (common method is using the numerical keys, i.e. 1=handgund, 2=automatic, etc)
-make your "experience gaining" balanced. I used every damn ammo I had on my magnum and I barely got it to tier 3. The automatic was maxed out half way through lvl 2.
-Have music, at all times
-Have different AI monsters, like one who uses range and runs away, one who will hide behind a tree and pop out to shoot
-update your music and sound fx volume. It starts out as full but if you adjust it, its impossible to make it back to full. Instead of having that weird set up, maybe just have a scroller with a percentage next to what its at, currently.
-have some sort of collision/pushback when a monster hits you. As it stands now, you can be getting hit by a monster and not notice if you are not watching your health bar.
-Have some sort of sound when your character is hurt
-when you "reset" a level, "reset" it with all the damn ammo (this is a horrible decision, did I mention that?)
-balance your ammo drop rate, as it stands automatic ammo drops the most where magnum ammo drops the least.
-Have ammo in the latter levels DROP MORE OFTEN, with more weapons you need more ammo
-add something different to the game, as it stands now there is really nothing original about it.
-increase the range and update the graphic of the rocket launcher. It felt like I was firing M80s at the zombies, not rockets.

im tired of thinking of suggestions...

HStudios responds:

Thank you for your review, which wasted more of my time than actually making the game, along with the $3200ish USD that I got from reviews from people that aren't like you.

it was okay

been done before.... and i cant get past the 4-1 round.
health packs just full out stop spawning
like at all