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Reviews for "Daytraders of the Dead"

Great game, nice throwback to the greats

And about 'phnmL' whose comment is a few below mine.

Just ignore him.

Crimsonland was released in '03, and while very maintained as a game, it is not the root of your game mechanic, even if you did or did not intend to emulate it's twist on a classic genre.

Both your game, Crimsonland, and even the BoxHead games also posted on Newgrounds are re-imaginations of arcade classics from the early 90s; Smash TV & Total Carnage. And if that doesn't make me feel like an old fuck, those games are reincarnations of an older game from when I was born;
Robotron: 2084.

Point being is that you can't be accused of stealing an idea from someone who has already stolen an idea, but you can however, breathe new life and reveal new aspects to an idea already known. If the former was the case, then every artist and musician would simply be a cheat.

And since people seem to find phnmnL's comment somehow 'helpful,' he's a narcicist. 'Plays the game on the hardest setting and complains he can't beat it. Like we're to believe that you're some gaming God who can guru your stupid ass through any game thrown before you? Of course not, you dolt... !

I only complain because he criticizes you for his lack of gaming skill. w/e.

Anyway, loved the music. Reminded me of Contra, and a little of Shin Contra. gj.

Really Nice Game

The concept made me laugh cuz im into that stuff :D
Just i'll make a few comments... The extreeme... man they put the difficulity level to make player get a little more challanged and make him have fun.. but this jesus.... Amazingly I passed to the 5th level...

if there weren't those powerups... (actually there weren't... thats why i got stuck at every 2 level...) i would let this game to death!

Extreeme needs a little more powerup support... and btw the health thing makes me crazy... the health powerup is amazingly rare and i keep finishing levels with nearly no hp... making health like regenerating would be good

To pass levels keep going for double damage, minigun or shotgun or railgun, shield, and radial saw blades (the thing kind of looks like cd)

btw what is that cursor?
it is %200 useless...

but still nice game to play....
(and that school bus make me laugh...)

very nice

very nice zombie game! but it couldve done without the money and jewels, made it look kinda like one of those cheap bejeweled games somehow... still i enjoyed it very much! love the WTF-train xD

awesome

very cool game i love it just mass hordes of zombies on last level so many it mad my computer lag i love that

Awesome, but not without its flaws

Clearly inspired in many ways by crimsonland, even some blatant idea stealing, however I thought this game was much more enjoyable in comparison and is easily the most fun I've had in a flash game for a long while. Loved the money pickup idea, controls were top notch, loved the humor, you did very well to create a fun casual gaming experience. Weapon/reload balance was very fantastic. Graphical style was great, sounds were great (mini gun with slow mo and 2x damage sounded and felt awesome). I would have given it 10/10 but there were some things that really annoyed me.

For the record I only played the story on exteme, level 5 was impossible unless you got dealt the right cards and had a minigun or railgun and got lucky with some 2x and a shield or two. Level 6 was easier because of the abundance of pickups available.

I had some major gripes playing this: Get rid of the arrow, it's totally unnecessary.. I know crimsonland had an arrow, but in that it was very transparent and almost not noticeable while your arrow added visual clutter, same goes with your reload watch, it was too large and got in the way several times, try a different idea. Having parts of the playing area covered by the hud was very annoying, especially when pickups drop there, for example, attacking the top left corner for pickups was frustrating because you couldn't see zombies underneath it. The main character colors were too muddy, would have preferred a bright green or pink to be able see where you were when there was alot going on.

You need an ammo pickup drop or a way to hold two weapons or store ammo, nothing was more frustrating the kicking ass with a minigun or supershottie only to run out of bullets and end up with a pistol vs 100 zombies. A reload button would have been great, it was annoying doing the hard yards to createsome breathing space but not get rewarded by reloading (mainly a minigun issue).

The thing is, you could have made the game as hard as level 5 exteme if the above issues were accounted for, and it would have been playable without the need for lucky drops.. That would have made this game my no 1. Definitely looking forward to more of your games.