An excellent piece with a potential for much more
Beautiful music, especially the end piece. It's either Zelda altered/extended or inspired.
Good graphics, but with slightly choppy animations. The movies are just great. It inspires me to write, just like Starship Troopers, but I'll hold that off for something I'm already working on.
Lots of glitches, but the game can still be finished, regardless. The loading screen caught me by surprise when I shifted back to the game. It just stayed black. Had to refresh and wait for the brief window of the 'continue' to show. 'B' breaks sometimes after a death. I don't know why people complain! Sometimes machines and programs tend to malfunction, so stop relying on them so much. Just work around it. --Adapt and overcome-- The amazing capability of humans, and yet.. many of us fail to utilize such a feat.
More hotkeys can make things run much smoother. The status button becomes small when in a tight spot. Especially when you need to pause before/during/after a sneeze.
I publicly secretly wish for a sequel or some type of continuation.
I give a 10/10, as the music just sweeps the bad away. As most of the OoT and M'sM Zelda music do.
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The evolutions should be listed somewhere. I don't want play through again just to know what all charges except AR and nade, all accuracy, nade power, and armour speed evolves to.
When I died at the fourth reactor, my 'B' disappeared and my end jump disappeared. And yet, I still finished the game. I just died two more times to max both SMG and SG power evolutions, since AR pwr became useless with just myself. SMG pwr handled the left while SG pwr eradicated the right. 'Sides, 'B' was useless back-to-back, for me. It was better as fire support than anything else. Maxed unevolved AR swept through one through three with little problems.
The spitter was interesting. It kept me moving around. But thousands of them?!
Oh, in response to those complaining about the bugs that drop from the ceiling, don't stand where they drop.
-SPOILERS- from here on-
Note:
Activation destroyed just those on the surface, but none of those underneath it, according to the text. So.. there's a possibility of another game.
Evolutions:
- AR
Charge - piercing laser (useless evolution, as rapid fire and charge is gone, eats charge each shot)
Power - charge-capable plasma shot (unwieldy alone and against rapid crowds)
-SMG
Power - plasma (powerful but somewhat inaccurate. good in controlled pairs or short bursts)
- SG
Power - wave plasma missiles (5 missiles/shot. 2 shots/full charge)
- Grenade
Charge - two grenades (self explanatory)
- Armour
Jump - hover (hold after double jump)
Armour - charge (double tap direction to charge into enemies. good for holding back roly polies)